To celebrate a successful Tower Defense Fest, I wanted to provide a fun little update that adds some requested improvements to the game. [h3][b]Biomes[/b][/h3] The hordes of rogue agricultural drones are spreading to other regions of planet Highseed. You can now defend homesteads in three different biomes in Day Mode. These "biomes" are just different color-schemes that provide players with options beyond the desert region. The three options are "Moss", "Ice", and "Sand". [img]https://clan.cloudflare.steamstatic.com/images//44913812/2f002e423f943396c8e045c88d16af484e14943b.png[/img] To change biomes in-game, simply go to the settings menu and click the "Sand" button on the left (or whatever the currently selected biome is). You can also use the new button in the top-left of the main menu which can also be accessed during map selection. Your favorite biome will be saved when you close the game. [h3][b](Super) Bonus Attacks[/b][/h3] Each big turret (T4 - T6) now has a 1% chance upon firing to trigger a [b]Super Bonus [/b]that will double their fire rate and range for 10 seconds. The 10% regular bonus attacks still exist and can trigger during these Super Bonus activations. Emit towers' 10% regular bonus is now quartering their next reload time. A particle blast will emanate from the base of the tower to indicate the Super Bonus is active, and then spinning holograms will emanate every other second until it is no longer active. [img]https://clan.cloudflare.steamstatic.com/images//44913812/58ab745f8f7e3b11734baaf665db6c4f2aac681e.png[/img] If you have any feedback regarding this update, please let me know in the discussion boards. [b]If you're enjoying your time with Giltsteader (or not), please consider leaving a review! [/b]It would be super helpful to get this game to 10 reviews to get an official Steam review score <3