[img]https://clan.cloudflare.steamstatic.com/images//43308437/07a107ad060d7792fbfab24922939bd3613ae1fd.png[/img] Hello. I have fixed the JRPG mode and made the game a bit more convenient. [list] [*] In JRPG mode, allies’ HP is saved between battles, and after a battle, they recover 10 HP. [*] Allies’ HP is now displayed in the HUD. [*] Fixed a bug where allies did not take damage from the spikes on skeleton shields. [*] Added sounds for allies. [*] Previously, in JRPG battles, backstab would randomly cause an ally to skip a turn. [*] Now, in JRPG battles, the static shield recharges. [*] The health bar of a dead enemy used to block the health bar of the enemy that jumps into its place. Now it is removed earlier and does not obstruct. [/list] [img]https://clan.cloudflare.steamstatic.com/images//43308437/8498120f7148289943b0832c64cee01ba3dd582d.png[/img] [list] [*] Descriptions of sword and shield passives, as well as the effects of different ingots, have been added to the abilities menu. [*] Fixed a bug where the HUD would disappear. [*] During buying and selling, if there are still items left, the same window remains active and switches to another if the item is out of stock. [*] When inlaying, the selected socket rotates and pulses to make it more noticeable. [*] The unnecessary tab with swords no longer distracts when working with the magic wand. [*] If an ingot is accidentally selected during socketing, the window does not reset but waits for the player to select a magic stone. [*] Keys now have different icons. When a key is picked up, it is indicated which key was picked up. [*] Fixed text errors. [/list] [img]https://clan.cloudflare.steamstatic.com/images//43308437/743927a03381077ccc7d0ffc0580a2f11df22876.png[/img] [list] [*] Previously, the grid highlight was ugly, drawn on walls and everything else. Now, in most places, it is drawn only on the floor. [*] Some players complained about sudden death from falling. I removed these spots but left some so that enemies could shoot at the player, as it affects AI behavior. [*] Crystals no longer cause panic if shot at. [*] Fixed a bug where the wand’s backstab ability did not recharge. [*] Added missing screens to the keymaster’s dialogues when he identifies keys. [*] Finally, fixed a bug in the finale where enemies would aggro too early. [*] Added sounds to crystals and changed the sound of mana drops. [*] Added a visual effect to strong skeletons with halberds to make them immediately distinguishable. [/list] I hope you appreciate these changes and that the game has indeed become better.