A patch for Gestalt: Steam and Cinder has been released and includes the following changes and fixes. [h1]Bug Fixes[/h1] [list] [*] Added collision at the top of Sylva Room 13 to prevent players from getting out of bounds, also added no respawn zones on spikes in Sylva Room 13 [*] Added collision to prevent the player from getting stuck in a Red Tesla Coil hole in the black market near Jocasta's lab [*] Added No Respawn Zone triggers on spikes inside Scrap Sea room 6 to prevent a death respawn loop [*] Added No Respawn Zone triggers on spikes inside Sylva Room 19 to prevent a death respawn loop [*] Added No Respawn Zone triggers on spikes inside Sylva Room 2 to prevent a death respawn loop [*] Added spikes to prevent the player from climbing inside the Tesla coil hole in scrap sea room 3 [*] Fixed camera loss issue in Sylva room 2 [*] Fixed the issue that caused Jocasta's portrait to show the wrong version early on [*] Fixed issue with the Status menu not showing proper Aletheia portrait sprite at the start of the game [*] Fixed layering of corner foreground rocks in sylva [*] Fixed the left gate in Raider brute's boss encounter not staying closed. The gate will now stay closed until the player obtains the charged shot ability and proceeds through the right door and sees the interrogation cutscene [*] Fixed typo with the term "Undercroft" and fixed wrong speaker during the last boss intro dialogue [/list] [b]Note:[/b] You can report any issues or feedback after this patch using our support desk found [url=https://metamorphosisgames.atlassian.net/servicedesk/customer/portal/1]here[/url] or in our [url=https://discord.com/invite/qMepFa9TmP]community Discord server[/url]. Please include as much detail as you can about the issue to help us better resolve the issues you are having. Thank you for playing our game! The Gestalt Development Team