GATHERINGS V2 - 8 PLAYERS MADNESS
Author: Croustiblatte,
published 1 month ago,
[h1]We are very happy to announce Gatherings is now in version 2.0 ! [/h1]
Since the release, we delivered quite a lote of content, with [b] 6 new minigames and maps[/b], the ability to choose your car in the related minigames, several improvements, balance etc etc...
But a feedback we often had was that our type of minigames would be funnier with more players.
And so, we did make it possible. We had to break quite a lot of stuff and repair a bit more, as well as redo some mapping in order for it to work but here it is !
[h2]Features[/h2]
- [b]You can now play Gatherings with up to 8 players [/b]: The game will adapt to the size of your party. Some maps will be different if you're less than 5, the score limit will be different for shooter game modes.
- [b]New way of counting scores :[/b] Previously, only the winner earned points at the end. Now the top three player will earns points. 3 for the leader, 2 for the second, 1 for the third. Incidentely the default max number of points per game is now 18.
- [b]New UI for end of rounds and games :[/b] The new UI now shows the top three players and the global ranking. Same for the end UI
- [b] Game mode dungeon improvements :[/b] The AIs on Dungeon are now bumped when you hit them, added some FX, and a different behaviour on the skull you have to loot. You can also dash on your friends to steal the loot from them
- [b]Balltrap : [/b] You now have visual indication of the score earned by shoot the different items
- [b]Cook: [/b] It is now impossible to throw trays or food items that are still valid. Added some cam shake
- [b]TimeAttack - Vroom[/b]: Total revamp of the map which is now way easier
- [b]Waiting Screen[/b]: You can now kick players in the waiting screen in addition to the lobby.
- [b]Vehicle[/b]: The S-kive car is now easier to handle, while keeping some balance.
- [b]Mapping[/b]: 8 players adaptation on Moving, Loot, Inverted Loot, Quake,
[h2]Fixes[/h2]
- [b]Loading [/b]: Default camera no longers clips through the map when loading between levels
- [b]Weapons[/b]: Added reload sounds for all weapons
- [b]Loot[/b]: Removed the ability to stack loot items
- [b]Vehicles[/b]: Make the default camera smoother.
- [b]End Game[/b]: Fixed duplication or wrong order in end game menu
- [b]Global[/b]: Fix camera going through the floor when dying.
We also disabled game mode HideNSeek which we're not happy of.