The Summer update
Author: Rubat,
published 10 years ago,
FIXES
[list]
[*]Fixed item pickups not being collectable in some cases
[*]Fixed env_microphone not always transmitting NPC voices in multiplayer
[*]Fixed some textures on gm_construct having an incorrect normal map when running under DX8
[*]Fixed console crash on some machines
[*]Fixed another possible exploit with CNetChan::SendFile
[*]Fixed an exploit allowing access to any file on a client machine
[*]Fixed vehicle noclip exploit
[*]Fixed SMG viewmodel animation glitch when firing exactly 3 shots in a single burst
[*]Fixed inaccurate text selection in RichText controls
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IMPROVEMENTS
[list]
[*]Files with an incorrect extension can no longer be loaded as modules
[*]Loose .vcd files can now be loaded without having to be compiled into scenes.image
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TTT
[list]
[*]Fixes
[list]
[*]Admin commands no longer appear in "last words"
[*]Fixed a minor issue with teleporter effects
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[*]Additions
[list]
[*]Added lag compensation to the crowbar's secondary attack
[*]Added TTTPlayerUsedHealthstation hook
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COMMUNITY
[list]
[*]Fixes
[list]
[*]Fixed vehicle third person affecting cameras
[*]Fixed shipped weapons creating errors when given to NPCs
[*]Fixed SimpleDoF to properly work with cameras
[*]Fixed return values of draw.SimpleText
[*]Fixed big numbers not sending properly with net.WriteTable
[*]Fixed gmod_admin_cleanup/gmod_cleanup errors when run in a dedicated server console
[*]Fixed vehicles not duplicating their skin, bodygroups, etc
[*]Fixed derma.SkinTexture
[*]Fixed longstanding thruster crash exploit
[*]Fixed pasted ragdolls with duplicator being in T pose until you touch them (still happens for saves though, sorry)
[*]Fixed snow footsteps
[*]Fixed some base weapons (Alyx gun, HL1 grenade) being .357 clones
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[*]Improvements
[list]
[*]Post Process effects are no longer saved across restarts
[*]Hidden some useless HL2 maps
[*]Updated jQuery/AngularJS
[*]draw.SimpleTextOutlined now returns same thing as draw.SimpleText
[*]Lua errors notification only stays for 10 seconds instead of 30
[*]Clicking "Resize" in spawnicon right click menu no longer automatically rerenders the icon.
[*]Fancified Bouncy Ball
[*]Updated server browser looks
[*]Bots are no longer counted towards player count in server browser
[*]Sort addons and games alphabetically in Browse
[*]Made player_manager.TranslateToPlayerModelName case insensitive
[*]Tweaked some tools
[list]
[*]Tweaked default values for some of the tools, tweaked limits in context panels for some of the tools
[*]Added right click option for lamp tool to copy settings of another lamp
[*]Deprecated settings/controls/*.txt, noone uses it, serves no benefit.
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[*]Improved context menu properties in various ways
[list]
[*]Now works properly when you look from camera/driving a vehicle
[*]Fixed some issues with "Drive" property and cameras
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[*]Additions
[list]
[*]Added team.SetColor(index, color)
[*]Added Angle:SnapTo(component, degrees)
[*]Added IsColor, net.WriteColor, net.ReadColor
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LUA
[list]
[*]Fixes
[list]
[*]Fixed Entity:PhysicsFromMesh building a deformed collision mesh
[*]Fixed PhysicsCollide entity callback missing information about the entity which was collided with
[*]Fixed IMaterial:GetMatrix crashing the game
[*]Fixed sound.Add not working on dedicated servers
[*]Fixed ents.FindByClass not interpreting wildcards correctly
[*]Fixed util.CRC not working correctly on strings with embedded zeroes
[*]Fixed util.JSONToTable losing precision for large integer values
[*]Fixed Entity:GetBoneController returning a truncated value
[*]Fixed Entity:SetHitboxSet not working properly with an integer parameter
[*]Fixed NPC:FoundEnemySound, LostEnemySound, FearSound, IdleSound and AlertSound not calling their appropriate equivalent in the engine
[*]Fixed InnerAngle and OuterAngle parameters not doing anything in lights created by DynamicLight()
[*]Fixed util.TableToJSON crashing when passed a table containing keys that aren't strings or numbers
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[*]Improvements
[list]
[*]Updated LuaJIT to version 2.0.3
[*]Reverted Entity:IsValid to its old behaviour
[*]Changed Entity:PhysicsInitBox behaviour to be more consistent with Entity:PhysicsInitConvex (no longer creates a broken physics object in some cases)
[*]game.GetWorld is now shared
[*]Player:HasWeapon and Player:GetWeapon are now shared
[*]Entity(0) now returns the world on both server and client
[*]Entities can now have up to 64 DT vars of each type (except strings)
[*]Player:Kick and Player:Ban kick/ban reasons are now optional and may contain newlines
[*]SWEP holdtypes are now properly networked
[*]Vector and angle access using a numerical index rather than x/y/z is now slightly faster
[*]gui.OpenURL now clamps URLs to 511 characters max
[*]Added safeguards to mesh library functions
[*]Entity:GetMaxHealth() is now shared again and properly networked
[*]Entity:DrawViewModel now takes an optional second argument which controls which viewmodel to show/hide (defaults to 0)
[*]Moved Entity:Disposition, GetActivity, IsNPCMoving, IsUnreachable to NPC:Disposition, GetActivity, IsMoving, IsUnreachable
[*]Trace tables now accept an "output" parameter which may contain the table in which trace results should be written
[*]sound.PlayFile and sound.PlayURL callbacks now receive an error ID and error name as their second and third parameters if an error occurs
[*]Weapon:CallOnClient second argument is now optional
[*]Moved Player:PlayScene, NPC:PlayScene and NextBot:PlayScene to Entity metatable
[*]Entity:PlayScene second argument (delay) is now optional
[*]MsgC can now print text with several colors in a single call
[*]Moved Player:Freeze, GodEnable, GodDisable, IsFrozen, HasGodMode to Lua
[*]Clamped pitch between -90 and 90 instead of -180 and 180 for AngleRand
[*]util.KeyValuesToTable and util.KeyValuesToTablePreserveOrder now accept a third parameter which prevents keys from becoming lowercased when set to true
[*]vgui.LoadControlsFromFile/LoadControlsFromString now properly creates scripted panels
[*]Optimized vgui.LoadControlsFromString
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[*]Additions
[list]
[*]Added Entity:PhysicsDestroy()
[*]Added Weapon:GetHoldType()
[*]Added util.SharedRandom(uniqueName, min, max, additionalSeed=0)
[*]Added util.BlastDamageInfo(dmginfo, origin, radius)
[*]Added Entity:SetLOD(lod=-1)
[*]Added Entity:SetLagCompensated(bool), IsLagCompensated()
[*]Added Player:SetAllowWeaponsInVehicle(bool), GetAllowWeaponsInVehicle()
[*]Added CSoundPatch:SetDSP(dsp), GetDSP()
[*]Added IGModAudioChannel:EnableLooping(bool)
[*]Added IGModAudioChannel:PlayFile(path, flags, callback)
[*]Added optional second argument to Entity:SetPhysicsAttacker which controls expiry time
[*]Added game.SetSkillLevel(int), game.GetSkillLevel()
[*]Added the following hooks to scripted effects: StartTouch, Touch, EndTouch
[*]Added CUserCmd:SelectWeapon(weapon_ent)
[*]Added __tostring to CNavArea, CSoundPatch, IGModAudioChannel, PhysObj, dlight_t metatables
[*]Added PhysObj:GetName()
[*]Added CNavArea:Draw(), IsUnderwater(), GetSizeX(), GetSizeY(), IsRoughlySquare(), IsFlat(), GetZ(pos), IsOverlapping(pos, tolerance), Contains(pos), IsCoplanar(navArea), GetClosestPointOnArea(pos), IsVisible(pos), GetCorner(cornerId)
[*]Added navmesh.GetNavAreaCount(), GetNavArea(pos, beneathLimit), GetNavAreaByID(id), BeginGeneration(), IsGenerating(), GetPlayerSpawnName(), SetPlayerSpawnName(), AddWalkableSeed(pos, normal), ClearWalkableSeeds()
[*]Added Entity:IsDormant()
[*]Added ENT:Blocked(other)
[*]Added Color:__tostring, Color:__eq and Color:ToHSV
[*]Added gui.InternalKeyTyped(code)
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[*]Removals
[list]
[*]Removed "loop" flag from sound.PlayURL
[*]Removed support for vm_origin and vm_angles from GM:CalcView
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