Hey, we're pushing an update for Garry's Mod right now. You'll still be able to play on any servers that have not yet been updated. There's some more in-depth information on the update [url=https://gmod.facepunch.com/blog/july-2017-update/]here[/url]. It might take up to 15 minutes for the update to pop up on Steam. [quote] [h1]Game Changes[/h1] NEW - Preset support for Utilities menus NEW - 'Quick Preset' button - allows for easier access to the preset system NEW - Addons menu can now manage multiple addons at once (e.g. bulk unsubscribing) NEW - Demos, saves, and duplications menus now list items that the user is subscribed to NEW - Addons menu now has a search bar to quickly search through subscriptions NEW - The '-notty' startup parameter on Linux servers will send console output directly to stdout UPDATED - Weapons no longer turn upside-down when zooming in too far UPDATED - Improved support for CS:GO/Portal 2/TF2 maps UPDATED - Game returns to DirectX 9 mode if '-dxlevel' is not specified in the command-line UPDATED - Improved relationships between Half-Life and Half-Life 2 NPCs UPDATED - Improved behaviour of collisions between players and 'no collided' entities created by tools UPDATED - Added more information to crash dumps (.mdmp files) UPDATED - r_eyes_* console variables are no longer saved UPDATED - The emitter tool's explosion effect no longer creates sounds UPDATED - Bots can longer be created before the InitPostEntity hook has fired UPDATED - Improved how serverside ragdolls are handled on the client - hull traces can hit them now UPDATED - Updated the Half-Life Model Viewer to have newest features from Team Fortress 2 version FIXED - Odessa no longer has female voices FIXED - Fixed errors caused by the spawn menu's search feature not having access to certain directories FIXED - Fixed many crashes related to NPCs trying to use non-existent entities FIXED - Checkboxes and radio buttons in HTML panels are now displayed properly on Linux/macOS FIXED - Half-Life Ichthyosaur can now cause damage FIXED - Half-Life Tentacle NPC no longer continues playing sounds after being removed FIXED - Fixed massive FPS drops when missing sounds are playing on servers FIXED - Fixed crash that occurs when console variables created by Lua are removed too early on level change FIXED - Fixed late loading of memory allocator on Linux causing the game to crash for some people FIXED - Impulse 200 command no longer crashes when the player has no active weapon FIXED - Fixed prediction errors when firing weapon_357 FIXED - weapon_357 now has the 'revolver' holdtype [h1]Lua API Changes[/h1] NEW - Entity:PhysicsInitStatic( ... ) NEW - Entity:RemoveCallback( ... ) NEW - Entity:GetCallbacks( ... ) NEW - CLuaEmitter:IsValid( ... ) UPDATED - Entity:PhysicsInit* methods now return either true or false based on success UPDATED - Entity:Remove() can no longer remove the world UPDATED - Weapon:IsScripted() will now return false instead of no value when ran on non-scripted weapons UPDATED - Player:Give( ... ) no longer fills a player's gun with ammo when asked to not give ammo to players UPDATED - Entity:GetBoneCount() and Entity:GetBoneParent( ... ) will now return -1 on failure UPDATED - Entity:TranslateBoneToPhysBone( ... ) will now return -1 on failure UPDATED - Entity:SetSaveValue( ... ) now returns false on failure UPDATED - Entity:DispatchTraceAttack( ... ) will now trigger an error when passed invalid parameters UPDATED - Entity:HasBoneManipulations() and Entity:HasFlexManipulatior() return false on failure UPDATED - Entity:GetBrushPlaneCount() will now return false on failure UPDATED - Entity:GetFlexScale( ... ) now always returns 1 on failure, rather than just sometimes FIXED - Entity:GetBrushPlaneCount() and Entity:GetBrushPlane( ... ) now work on brush entities FIXED - PathFollower:Compute() no longer leaks Lua references [h1]Hammer Changes[/h1] UPDATED - Improved performance of 2D/3D views UPDATED - 2D views are now rendered during scroll operations, rather than after UPDATED - Increased max render distance from 10,000 to 32,000 UPDATED - Vertices no longer need to be in the exact same location to be merged FIXED - Blended textures are now rendered correctly - it should be identical to in-game FIXED - Model browser no longer freezes after being opened multiple times FIXED - Overlays no longer flicker when rendered in 3D shaded mode FIXED - Scrollbars on 2D views are now correctly sized when zoomed in [h1]GitHub Pull Requests[/h1] UPDATED - [url=https://github.com/Facepunch/garrysmod/pull/1339]Removed CAP_INNATE_RANGE_ATTACK1 from weapon_base[/url] UPDATED - [url=https://github.com/Facepunch/garrysmod/pull/1360]Removed unused function parameters[/url] FIXED - [url=https://github.com/Facepunch/garrysmod/pull/1362]Result of COLLISION_GROUP_DEBRIS trace in properties.Gethovered is no longer ignored[/url] FIXED - [url=https://github.com/Facepunch/garrysmod/pull/1346]Fixed use of non-existent enum in DModelPanel[/url] FIXED - [url=https://github.com/Facepunch/garrysmod/pull/1363]Fixed 'Cannot set property' JavaScript error in main-menu[/url] NEW - [url=https://github.com/Facepunch/garrysmod/pull/1332]Trouble in Terrorist Town: Enabled scoreboard to be sorted by different criteria[/url] UPDATED - [url=https://github.com/Facepunch/garrysmod/pull/1349]Trouble in Terrorist Town: Corpses get skin/bodygroups of dead players[/url] FIXED - [url=https://github.com/Facepunch/garrysmod/pull/1351]Trouble in Terrorist Town: Fixed incorrect fall damage[/url] FIXED - [url=https://github.com/Facepunch/garrysmod/pull/1385]Trouble in Terrorist Town: Fixed 2 DoS exploits[/url] [/quote]