- Initial Demo release - Implemented Gardener, Creative and Simulation game modes - Implemented Kodama and Yamabiko models and rigs - Implemented ground area-of-effect hotspot indicators - Implemented consumable fertilizers and tester kits - Implemented radial menu and sub-menus UI - Implemented mana bar and garden level UI - Implemented genes discovery system - Implemented plants occlusion culling - Implemented player gloves model - Implemented world conditions - Implemented currency system - Implemented mana system - Implemented wild plants - Implemented herbicides - Implemented world grid - Implemented casting plant growth - Implemented casting plant seeding - Implemented casting plant conjuration - Implemented casting grass area/aura - Implemented casting growth area/aura - Implemented casting plants conjuration area/aura - Balanced plant genes mutation rates - Plants cost now mana to seed or conjure grown specimen in Gardener game mode - Plants depletion rate of resources in soil while growing now depends on genome - Plants health now decrease from herbicides depending on herbicide resistance - Plants generate now mana depending on plant complexity and node types - Plants stress level is now as high as the lowest plant condition deficiency - Plants emit now particles when new genes are available for discovery - Plants leafs, flowers and fruits size is now affected by plant health - Plants can be now moved with shovel only to empty mounds - Plants leave now an empty mound after moving with shovel - Plants increase now stress level if conditions are deficient - Plants cut at first node can be now removed with shovel - Plants health now decrease depending on stress level - Plants die now when health reaches zero - Plant seeds can be now only cast into mounds - Plant growth speed is now affected by plant stress - Plant leaves droop rate depends now on plant health - Plant leaves start withering now if plant health falls below ⅔ - Plant conditions deficiencies are now visible on random plant leaves - Plant cuttings selling price depends now on node type, genome and health - Plant cuttings left in containers are now sold for currency at the end of the day - Plant genes can be now discovered by clicking on plant with undiscovered genes - Plant nodes require now shears, pruners, woodsaws or axes to cut depending on node - Wild plants spawn now at the end of the day - Wild plants have now high stress resistance - Wild plants respawn now and spread when fully grown - Game mode Creative enables infinite mana and disables plants resources/conditions - Game mode Simulation disables mana, seeding plants costs currency instead - Game mode Simulation disables any casting - Player casting growth costs now mana - Player casting conjuring costs now mana - Player casting aura is now toggled with Alt key hold - Player casting area is now toggled with Shift key hold - Player casting area radius can be now controlled with mouse scroll - Player casting anything provides now mana to wild plants in closest proximity - Garden soil now dehydrates over time and at end of the day - Garden soil dehydration rate depends now on soil grass coverage - Gardens have now 5 default native plant species to seed, conjure and/or modify - Gardens have now 5 invasive plant species that spawn and spread depending on garden level - Tools and consumables in garden return now to player after selecting in radial menu - Tools, consumables and plant cuttings in garden despawn now at the end of the day - Tools and consumables area of effect can be now controlled with mouse scroll - Tools have now models with targeted animations - Consumables cost now currency to use - Fruits can be now collected by hand - Grass can be now planted with consumable seeds - Scythe can be now used to mow wide area of grass - Rakes can be now used to remove cut or short grass - Hoes can be now used to remove growing annual plants - Decomposed annual plants can be now removed with shovel - Watering cans and canisters now deplete contained water - Watering cans and canisters can be now refilled with water sources - Last 3 selected plant species/tools/consumables are displayed now in radial menu - Filled containers in garden don’t return now to player hands after selecting in radial menu - Plant Creator can be now opened through plants sub-radial menu - Plant Creator has now hidden conditions edition box - Fixed plants generation for specimens with cut nodes - Fixed fruits and flowers animations - Improved cursor accuracy when interacting with plant nodes - Redesigned new garden selection menu - Refactored ground mounds to use procedural terrain system - Refactored unlockable plant parts and variations system - Refactored in-game objects handling by player - Refactored plant health and stress system - Refactored and optimized plant shader - Refactored time-lapsing - Deprecated daily rewards - Deprecated plant creator obtainable gene gems - Deprecated plants billboarding and LoD rendering