[h1]Patch v1.0.6[/h1] [h1]Game Systems & Balance[/h1] [h2]Feature[/h2] [list] [*] Audio Settings now have 'Mute In Background' [*] Implemented "quit to desktop" button. [/list] [h2]Balance[/h2] [list] [*] Updated thresholds for decorative species desires [*] The rating multiplier multiplies now and doesn't divide [/list] [h2]Campaign[/h2] [h3]Chapter 1[/h3] [list] [*] Fixed an issue where the first patient wasn’t spawning in the drive through [/list] [h3]Chapter 3[/h3] [list] [*] Fixed issue where objects sometimes moved outside of the map in Chapter 3 [/list] [h3]Chapter 8[/h3] [list] [*] Nanoscopy is no longer missing [/list] [h3]Chapter 9[/h3] [list] [*] Both Colossals now leave after the user claims the rewards [*] Fixed Klem Banzig having Angercite still attached in portrait even after being cured [*] Fixed an issue where not enough patients would spawn to complete an event task [/list] [h3]Chapter 11[/h3] [list] [*] Adjusted the amount of Craftium rewards [*] Bonus achievement rewards now include posters and rugs from all levels [*] Fixed an issue with audio not playing when it's supposed to [/list] [h2]Sandbox[/h2] [list] [*] Fixed patients not spawning properly [*] Fixed an issue causing patients to freeze [/list] [h2]Visuals[/h2] [list] [*] Visual Improvements [*] Post-processing magic has been re-enabled for Xbox [*] Visual Fixes [*] Fixed an issue where Dr. Ohdious would keep breaking rooms and they would stay broken [*] Glub parasites are no longer still attached to the patient's arm after treatment [*] Colo Fizz machine will now actually be fixed after a repair [*] Fixed an issue causing lenses to be stuck after using a Toxin Energy can or Stabilising Solution [/list] [h1]User Interface[/h1] [h2]UI Improvements[/h2] [list] [*] Added extra padding to the Galactic Exchange screen [*] Changed the process of buying from the Galactic Exchange to a press & hold [*] List of researchable Craftium/Conditions are now ordered by name. [*] Gamepad now has the proper up/down navigations in the Condition Overview panel [*] Can now untoggle active research in research rooms' targets list to disable ongoing research [/list] [h2]UI Bug Fixes[/h2] [list] [*] Fixed problems with switching from KBM to controller mid-game [*] Fixed an issue where the 'Open Hospital' notification would disappear [*] Fixed an issue where level select screen didn't update after using the skip story button [*] Fixed an issue stopping players from hiring Dyonai and Kouber doctors [*] Fixed an issue causing the patient health lens to stay on at all times [*] Fixed an issue on controller where the game thought the B button was being pushed constantly [*] Fixed an issue where the consultant add button would not show as locked and instead opened the consultant panel [*] Fixed an issue where the Room Info panel would show a patient portrait even if there was no patient in the room [*] Event only conditions won't display empty research/rank anymore in the Condition Overview panel [*] Fixed some misbehaving UI icons [*] Fixed an issue where doctors could not be locked in the Research room [*] Fixed an issue where conditions overview panel didn't correctly display research progress for each condition [*] Research room panel now correctly displays both research and insight when researching conditions. [*] Fixed tooltips of assigned doctors' portraits in the Research room panel [/list] [h1]Other[/h1] [h2]Additional Bug Fixes[/h2] [list] [*] Fixed an issue where the pest trap refused to trap pests [*] Fixed an issue where Twiggy Pop would lose a specialist point after the game crashed [*] Fixed an issue where copying a room would create a ghost room with ghost items around the hospital [*] Fixed an issue where Dr. Ohdious would refuse to be dismissed [*] Fixed an issue where placing a room would cause corridor props to disappear [*] Upped the Xcelohdes initial needs so they don't leave as soon as they get in the hospital [*] Fixed an issue stopping gamepad users from buying Loamium shop items while in game [*] Fixed an exploit for infinite room upgrades [*] Fixed an issue causing people to be teleported inside vending machines [*] Fixed an issue causing recovery patients to turn blindingly glowy [*] Fixed an issue stopping players from unlocking the Cabal Cutter achievement [*] Fixed an issue causing the game to not start [*] Fixed an issue with certain save information missing [*] Fixed teleporter pads causing everyone to freeze [*] Fixed 'invalid room build' when removing extra tiles [*] Fixed patients being slightly more upset than intended in the time between them entering the station and setting food inside the hospital [/list]