Update Notes: Version 1.0.6
Author: hanna,
published 2 months ago,
[h1]Patch v1.0.6[/h1]
[h1]Game Systems & Balance[/h1]
[h2]Feature[/h2]
[list]
[*] Audio Settings now have 'Mute In Background'
[*] Implemented "quit to desktop" button.
[/list]
[h2]Balance[/h2]
[list]
[*] Updated thresholds for decorative species desires
[*] The rating multiplier multiplies now and doesn't divide
[/list]
[h2]Campaign[/h2]
[h3]Chapter 1[/h3]
[list]
[*] Fixed an issue where the first patient wasn’t spawning in the drive through
[/list]
[h3]Chapter 3[/h3]
[list]
[*] Fixed issue where objects sometimes moved outside of the map in Chapter 3
[/list]
[h3]Chapter 8[/h3]
[list]
[*] Nanoscopy is no longer missing
[/list]
[h3]Chapter 9[/h3]
[list]
[*] Both Colossals now leave after the user claims the rewards
[*] Fixed Klem Banzig having Angercite still attached in portrait even after being cured
[*] Fixed an issue where not enough patients would spawn to complete an event task
[/list]
[h3]Chapter 11[/h3]
[list]
[*] Adjusted the amount of Craftium rewards
[*] Bonus achievement rewards now include posters and rugs from all levels
[*] Fixed an issue with audio not playing when it's supposed to
[/list]
[h2]Sandbox[/h2]
[list]
[*] Fixed patients not spawning properly
[*] Fixed an issue causing patients to freeze
[/list]
[h2]Visuals[/h2]
[list]
[*] Visual Improvements
[*] Post-processing magic has been re-enabled for Xbox
[*] Visual Fixes
[*] Fixed an issue where Dr. Ohdious would keep breaking rooms and they would stay broken
[*] Glub parasites are no longer still attached to the patient's arm after treatment
[*] Colo Fizz machine will now actually be fixed after a repair
[*] Fixed an issue causing lenses to be stuck after using a Toxin Energy can or Stabilising Solution
[/list]
[h1]User Interface[/h1]
[h2]UI Improvements[/h2]
[list]
[*] Added extra padding to the Galactic Exchange screen
[*] Changed the process of buying from the Galactic Exchange to a press & hold
[*] List of researchable Craftium/Conditions are now ordered by name.
[*] Gamepad now has the proper up/down navigations in the Condition Overview panel
[*] Can now untoggle active research in research rooms' targets list to disable ongoing research
[/list]
[h2]UI Bug Fixes[/h2]
[list]
[*] Fixed problems with switching from KBM to controller mid-game
[*] Fixed an issue where the 'Open Hospital' notification would disappear
[*] Fixed an issue where level select screen didn't update after using the skip story button
[*] Fixed an issue stopping players from hiring Dyonai and Kouber doctors
[*] Fixed an issue causing the patient health lens to stay on at all times
[*] Fixed an issue on controller where the game thought the B button was being pushed constantly
[*] Fixed an issue where the consultant add button would not show as locked and instead opened the consultant panel
[*] Fixed an issue where the Room Info panel would show a patient portrait even if there was no patient in the room
[*] Event only conditions won't display empty research/rank anymore in the Condition Overview panel
[*] Fixed some misbehaving UI icons
[*] Fixed an issue where doctors could not be locked in the Research room
[*] Fixed an issue where conditions overview panel didn't correctly display research progress for each condition
[*] Research room panel now correctly displays both research and insight when researching conditions.
[*] Fixed tooltips of assigned doctors' portraits in the Research room panel
[/list]
[h1]Other[/h1]
[h2]Additional Bug Fixes[/h2]
[list]
[*] Fixed an issue where the pest trap refused to trap pests
[*] Fixed an issue where Twiggy Pop would lose a specialist point after the game crashed
[*] Fixed an issue where copying a room would create a ghost room with ghost items around the hospital
[*] Fixed an issue where Dr. Ohdious would refuse to be dismissed
[*] Fixed an issue where placing a room would cause corridor props to disappear
[*] Upped the Xcelohdes initial needs so they don't leave as soon as they get in the hospital
[*] Fixed an issue stopping gamepad users from buying Loamium shop items while in game
[*] Fixed an exploit for infinite room upgrades
[*] Fixed an issue causing people to be teleported inside vending machines
[*] Fixed an issue causing recovery patients to turn blindingly glowy
[*] Fixed an issue stopping players from unlocking the Cabal Cutter achievement
[*] Fixed an issue causing the game to not start
[*] Fixed an issue with certain save information missing
[*] Fixed teleporter pads causing everyone to freeze
[*] Fixed 'invalid room build' when removing extra tiles
[*] Fixed patients being slightly more upset than intended in the time between them entering the station and setting food inside the hospital
[/list]