Greetings Directors, We're pleased to bring you version 1.0.3, the first of many (but hopefully not [i]too[/i] many) updates aiming to fix the issues found in the lead up to release and a few issues the growing community has found. [list] [*] Fixed patients occasionally turning into cars, busses, and trucks [*] Fixed an issue with the Staff Lounge construction help text asking you to do the impossible - all staff lounges are valid and worthy [*] Various fixes to Canister behaviour [*] Fixed an issue with unlocking decorative objects from the Galactic Exchange [*] Fixed various issues with data and portraits failing to load in the recruitment panel [*] Fixed the auto-scrolling text in the new species introduction panels [*] Various improvements to objective signposting in Chapter 1 [*] Various stability fixes for the wonderful trains featured in Chapter 3 [*] Fixed various missing tooltips [*] Fixed the "My Pet Hospital" achievement not tracking progress correctly [*] Fixed an issue which caused hundreds of unwelcome patients to occasionally swarm the hospital [*] Fixed an incorrect icon being used to represent smelliness [*] Minor fixes to Colossal treatment in Chapter 9 [*] Fixed some rooms very rarely not allowing any patients to queue up and use them [*] Fixed an issue which allowed certain Craftech items to be placed infinitely (oops) [*] Fixed the end of level cutscene trigger being a bit wonky in Chapter 2 [*] Fixed unwelcome, useless canisters overstaying their welcome in Chapter 11 [*] Fixed some Craftium blueprints unlocking earlier than intended [*] Fixed the hospital finances screen being less accurate than a Hollywood studio balance sheet [*] Fixed holes being left behind when moving windows and other wall decorations [*] Fixed consultant levels appearing incorrectly in the galaxy menu [*] Fixed reward toasts not popping up in sandbox mode [*] General stability improvements [*] Various fixes to dropdown lists [*] Many fixes for overflowing text when not playing in English [*] Various localisation fixes [*] Fixed canisters occasionally being invisible [/list] Once again, please keep reports coming in via our [url=steam://openurl_external/https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fsupport.galacticare.com]Official Tracker[/url]. Please read our [url=steam://openurl_external/https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fsupport.brightrockgames.com%2Fknowledge-bases%2F21%2Farticles%2F8440-reporting-a-bug-or-crash-galacticare]Instructions for best quality reports[/url]. [b] Until next time, - Brightrock Games[/b]