Update #3
Author: Fullbright,
published 3 weeks ago,
The VIBES UPDATE is here! As you may have guessed, the big addition is full controller vibration support throughout the game. Now when your geiger counter goes off you'll feel it rumble in your hands, along with rumble feedback for other interactions and scripted moments. Controller rumble support is a first for a Fullbright game! It was fun to get figured out and get working and wired up throughout the game. Rumble is best experienced with a controller on desktop, or via an external controller on Steam Deck-- I've found that the internal Steam Deck controller rumble support is really.. let's say, subtle, though it is there. And if you're not a fan, you can toggle it off in the options. If you encounter any issues with the rumble feature (or anything else) click on over to the Steam Discussions board and let me know!
Speaking of Steam Deck, I also found that after a recent OS update, it seemed like performance had degraded by 5-10 fps throughout the game (and across a variety of other games on Deck, in my testing.) My first blush reaction was kind of like, well, it's an OS update, what can you do-- but, regardless of the cause, it made the experience of playing the game on Deck slightly worse for users... so I found a way to gain back a good amount of performance, and so with this update the game is back up to a solid 60fps throughout the experience (with the occasional single-frame blip into the 57/58-ish fps range, depending on what the player is doing.) And those performance gains will translate to desktop/laptop as well-- so enjoy your frames!
In the prior update I also managed to introduce a very rare soft lock that could happen when picking up a Lucky Coin. That is now fixed-- or so I believe!! Again, if you run into any crashes, hangs, soft locks or other stuck spots, just throw a post in the Discussions forum.
Alright, probably just a couple more updates like this before we hit 1.0 on this thing... thanks, and good luck!