Frostpunk 2 | City Maintenance Report - 20/09/2024
Author: 11 bit Pete,
published 1 month ago,
[h1] Frostpunk 2 | City Maintenance Report 20/09/2024 [/h1]
[h2] Day 1 Patch [/h2]
[h3] 20/09/2024 - 5.2.1-393919 [/h3]
[b] Please Note: Some changes may not be applied to current save files. Full patch experience is guaranteed upon starting a new session.
We are aware of the stability issues MacOS players encounter as well as audio issues for users who are using 6-core processors. We are working on a solution and will send a fix as soon as possible. [/b]
[img]https://clan.cloudflare.steamstatic.com/images//41041469/d7e6f18220e1d2a1d2e3fc1dbff1c7a44eb0433d.jpg[/img]
[h3] Gameplay & Balance [/h3]
[list]
[*] Adjusted weather timeline for Steward and Captain difficulty levels
[*] Slightly reduced initial Trust across all difficulty levels
[*] Long harvesting sites last for 20% less time in Story mode
[*] 'Protect People' ability Guards cost changed from 16 to 24
[*] First Faction War spread will now occur after 10 weeks, down from 15
[*] 'Enforce Peace' ability now requires a Prison and no longer removes Faction Fervor
[*] Legionnaires community action now properly provides Prefabs
[*] New Home quest will no longer autocomplete when certain conditions are met
[*] Addressed a possible softlock in one of the paths in Chapter 5 if Steward resorted to radical solutions before Chapter 5 start
[/list]
[h3] Interface [/h3]
[list]
[*] Removed Heatstamps references from Prologue
[*] Zeitgeist text will no longer leak outside of the tooltip
[*] Major dark mode improvements and polish
[*] Fixed game reacting to RMB input in the save menu
[*] Fixed leaking tooltips between districts and buildings during construction
[*] Fixed trust bar not changing to 'Captain's Authority' if it was force-passed by 'Stage Coup' ability
[*] Fixed cases where central notification could display a different law than the one offered by Grant Agenda community action
[*] Fixed territory names disappearing on some occasions after loading the save file
[/list]
[h3] Art [/h3]
[list]
[*] Toxic gases VFX will now be properly removed during Chapter 4 flow
[*] Improved roads generation logic
[*] Adjusted positioning of Logistics deposit in Utopia Builder
[*] Fixed issues with pipes spawning in Utopia Builder colonies
[*] Various art tweaks & polish
[/list]
[h3] Other [/h3]
[list]
[*] Local saves will now be properly recognized if the game is launched in offline mode (if the platform supports such functionality)
[*] Fixed keybindings resetting to default upon relaunching the game
[*] Fixed a very rare crash if the game was saved before city messages were opened
[*] Fixed a very rare crash upon using Automaton Swarm ability
[*] Fixed crash occurring when Steward abandoned a colony, reestablished it again, and attempted to trade with it
[*] Optimized 'Roundup' ability code so it no longer causes performance issues
[*] Fixed the ESC button not closing some of the panels
[*] Audio fixes and polish
[*] Localization fixes
[/list]