[h1] Frostpunk 2 | City Maintenance Report 20/09/2024 [/h1] [h2] Day 1 Patch [/h2] [h3] 20/09/2024 - 5.2.1-393919 [/h3] [b] Please Note: Some changes may not be applied to current save files. Full patch experience is guaranteed upon starting a new session. We are aware of the stability issues MacOS players encounter as well as audio issues for users who are using 6-core processors. We are working on a solution and will send a fix as soon as possible. [/b] [img]https://clan.cloudflare.steamstatic.com/images//41041469/d7e6f18220e1d2a1d2e3fc1dbff1c7a44eb0433d.jpg[/img] [h3] Gameplay & Balance [/h3] [list] [*] Adjusted weather timeline for Steward and Captain difficulty levels [*] Slightly reduced initial Trust across all difficulty levels [*] Long harvesting sites last for 20% less time in Story mode [*] 'Protect People' ability Guards cost changed from 16 to 24 [*] First Faction War spread will now occur after 10 weeks, down from 15 [*] 'Enforce Peace' ability now requires a Prison and no longer removes Faction Fervor [*] Legionnaires community action now properly provides Prefabs [*] New Home quest will no longer autocomplete when certain conditions are met [*] Addressed a possible softlock in one of the paths in Chapter 5 if Steward resorted to radical solutions before Chapter 5 start [/list] [h3] Interface [/h3] [list] [*] Removed Heatstamps references from Prologue [*] Zeitgeist text will no longer leak outside of the tooltip [*] Major dark mode improvements and polish [*] Fixed game reacting to RMB input in the save menu [*] Fixed leaking tooltips between districts and buildings during construction [*] Fixed trust bar not changing to 'Captain's Authority' if it was force-passed by 'Stage Coup' ability [*] Fixed cases where central notification could display a different law than the one offered by Grant Agenda community action [*] Fixed territory names disappearing on some occasions after loading the save file [/list] [h3] Art [/h3] [list] [*] Toxic gases VFX will now be properly removed during Chapter 4 flow [*] Improved roads generation logic [*] Adjusted positioning of Logistics deposit in Utopia Builder [*] Fixed issues with pipes spawning in Utopia Builder colonies [*] Various art tweaks & polish [/list] [h3] Other [/h3] [list] [*] Local saves will now be properly recognized if the game is launched in offline mode (if the platform supports such functionality) [*] Fixed keybindings resetting to default upon relaunching the game [*] Fixed a very rare crash if the game was saved before city messages were opened [*] Fixed a very rare crash upon using Automaton Swarm ability [*] Fixed crash occurring when Steward abandoned a colony, reestablished it again, and attempted to trade with it [*] Optimized 'Roundup' ability code so it no longer causes performance issues [*] Fixed the ESC button not closing some of the panels [*] Audio fixes and polish [*] Localization fixes [/list]