[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33414907/b7f23d7b6102048666f4a88279f5a1a5b6ace24a.gif[/img] I think it’s time for a change. More specifically, I mean a change in the time of day. For Neropolis City, we have been working on a small day/night cycle for the new environments in the area. Since players will be spending a much longer time in Neropolis compared to the last city, we wanted to explicitly show the passage of time. [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33414907/dd8f8fe717e5d88628e7a9fb494303a7a8a8b6c7.gif[/img] More about Sunset Environments and Dialogue UI Prototypes Below! [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33414907/00385e46326dfa7fa3dfc3f2c33daa9b53384bfc.png[/img] If you haven't already, please [url=http://store.steampowered.com/app/433370/Luckless_Seven/]Follow and Wishlist Luckless Seven on Steam![/url] [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33414907/83ce2f571e158a8c47383d59c331b17f8d39ccee.jpg[/img] [i]Demo recently updated ~25 days ago with many many bug fixes and a giant UI upgrade to the dialogue system. This approximately 2.5-8 hour demo can be downloaded and played on [url=http://store.steampowered.com/app/433370/Luckless_Seven/]Steam[/url], [url=https://www.indiedb.com/games/luckless-seven/downloads]IndieDB[/url], [url=https://gamejolt.com/games/LucklessSeven/372321]GameJolt[/url], and [url=https://deckpointstudio.itch.io/lucklessseven]Itch.io Game Site[/url]! For Windows 32-bit and 64-bit, MacOSX (Universal), and Linux (Universal).[/i] We now have a sunset version for every outdoor area in Neropolis. Water is very abundant around Neropolis, and the changing reflections make for a very different vibe! [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33414907/c4111f55973a0868c033486cb268da8515abf414.gif[/img] Version 1: Accidental Kool-Aid River. [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33414907/d1e0dec1f110230ff3499969e323f54ff1bab8c2.gif[/img] Version 2: Accidental Fanta Sea. Thank you so much to r/indiegames for the detailed, constructive feedback on our sunset environments. [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33414907/c7e8ca5f975a616f40049d04682bda8c3320d7d6.gif[/img] Version 3: Might need a bit more color. What do you think? (The water and foam are more transparent and water reflections are pink) [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33414907/26f068ab1dab62975082c39da3e4c060df49bcdd.png[/img] [url=https://discordapp.com/invite/SZ38Ea5]Join the Luckless Seven Discord[/url]! Overall, we’re really happy with how the water is looking in the sunset scenes. The design of the city provides us with a good opportunity to show off the game’s lighting and water effects. We’ll be taking another pass at the reflections to make the water look a bit less uniformly orange. [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33414907/8e579444b54525ac7702bb49d16b510b0b7029cf.gif[/img] [i]In our last update [b]"[url=http://www.deckpointstudio.com/2019/05/dev-diary-55-write-stuff.html]Dev Diary #55: The Write Stuff[/url]"[/b] we showed off this very work-in-progress animation. For those who guessed, it is a new walking animation! This new walking animation is only used in certain story segments.[/i] [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33414907/d298db4447d84c7339d62726a05ae4e54e04a6a7.gif[/img] [i]What happens in the story to use this new walking animation?! Well, you'll just have to play to find out! ;][/i] But the tides aren’t the only thing changing. In the near future, we have plans to do a revamp on our UI. The graphics for our environments have improved over the years, but we still have some legacy UI that was created back in 2014/2015 (wow, it’s been a long time!). We want an interface as polished as the world. But it’s not just appearances: these changes will also lead to better performance. We should have a lot more to share with you in the coming devlogs. [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33414907/d3f6f493efbe406bee0943c72ff58ca30cfdacc9.png[/img] [i]Join our mailing list to stay up-to-date! We will send out emails once a month with a summary of our weekly devlogs.[/i] [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33414907/c94e820f26ff9b0ade729e843fb8a18771440960.gif[/img] [i]New dialog UI Prototype that we're working on. This will enlarge/fullscreen the talking character. We are very likely to move the smaller portraits around and also shift the response/choice menu so there is no overlap.[/i] As always, if you have any questions about how we tell the story, leave us a comment or join the conversation in our [url=https://discordapp.com/invite/SZ38Ea5]L7 Discord![/url] We love questions and feedback. Until next time, Jonathan [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33414907/84d6d09f100e3196db0c0a118aef651b0b083fb9.png[/img] [b]Download the latest demo on [url=http://store.steampowered.com/app/433370/Luckless_Seven/]Steam[/url] | [url=https://deckpointstudio.itch.io/lucklessseven]Itch.io Game Site[/url] | [url=https://gamejolt.com/games/LucklessSeven/372321]GameJolt[/url] | [url=http://www.indiedb.com/games/luckless-seven]IndieDB[/url][/b] Also, join our [url=https://discordapp.com/invite/SZ38Ea5]Discord[/url] and [url=https://www.lucklessseven.com/]Mailing List![/url] [b]Read on our [url=http://www.deckpointstudio.com/2019/05/dev-diary-56-time-for-change.html]website for the best formatting experience[/url][/b]. (Larger Pictures/Gifs on our website because Steam images are limited to 3mb). [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33414907/84d6d09f100e3196db0c0a118aef651b0b083fb9.png[/img] Written by Jonathan Lee, Edited by Tyler Clementi, Pictures by Jesse Kooner