[h1]Changes:[/h1] [list] [*]Fragile packages now only 'damage' when set down, and it clearly tells you how many times doing this will cause it to break (3 times normally, 2 times if delicate) [/list] [h1]Bug Fixes:[/h1] [list] [*]Fixed a bug that was causing the currently cleared difficulty level of a character to be added to the played difficulty, making it much easier than intended to clear difficulty levels [/list]