The latest Forza Horizon 5 fixes have arrived for all platforms. Following our blog post detailing some pressing issues being encountered by our players, we’re excited to begin rolling out fixes to tackle some of these problems. While this update doesn’t address [url=https://support.forzamotorsport.net/hc/en-us/articles/4409616884883-FH5-Known-Issues]all known issues,[/url] our teams are hard at work on further fixes. Today’s fixes are: [b]Convoys[/b] Undoubtedly, the number one issue related to Convoys is when your friends disappear. Today’s update is our biggest step yet in improving the issue that causes Convoy members and other players in the world to erratically vanish. We’ll continue to monitor this issue and will provide further updates as needed. We’ve also made additional fixes to Convoys. First, the entire Convoy will be accepted when the leader accepts a Forza LINK invite. We’ve updated the Convoy icon on the Player Label in the map to be more readable and an infinite load issue when searching for a Convoy via 'Find a Convoy' has also been resolved. Additionally, we’ve fixed player labels showing the wrong vehicle PI when viewing the map. [b]Horizon Arcade[/b] Horizon Arcade has received substantial changes to provide a more enjoyable experience when playing with only a handful of players and to ensure instances are better populated. Now, the score target scales based on the number of participants to allow everyone a fair chance at completing Horizon Arcade minigames regardless of how many players are actively taking part. In addition, we’ve adjusted how players are grouped when an event starts to prioritize larger groups. If you’re playing in a Convoy, an issue where members could see different score totals has also been fixed. [img]https://clan.cloudflare.steamstatic.com/images//40722422/fc10f93bcfbe4ac8d8776f3ea8f5af8f93f2c19e.jpg[/img] To ensure Horizon Arcade delivers a balanced, fun and memorable experience to all players, we’ve also implemented the following changes to make it more robust all-around: [list] [*] Increased the time at which a Horizon Arcade event radius will appear on the map (ahead of it starting) to 10 minutes [*] Adjusted completion requirements for some Horizon Arcade events [*] Barn Finds can no longer be collected during Horizon Arcade events to prevent an issue where some players were unable to complete the event [*] Fixed an issue where Horizon Arcade Mini Missions HUD wouldn't show players when the next mission is starting [*] Added unique icons for each Horizon Arcade game type on the map [*] Fixed an issue where some ramps might not appear during Horizon Arcade ‘Bullseye’ events [/list] We hope these changes to Horizon Arcade encourage you to revisit the mode or try it out for the first time if you haven’t already. The cooperative unique chaos of Horizon Arcade was designed with the fun-loving Horizon community in-mind and with these improvements, we hope everyone can now join in the action. [b]Horizon Open[/b] We’ve refined Horizon Open to provide a smoother, more streamlined, and more enjoyable racing experience. First, the number of races in Open Racing events before a car change has been reduced from 5 to 3. We’ve removed The Goliath from the pool to prevent the long wait times for race completion and we’ve also eliminated S2 Cross Country races from the class rotation. Furthermore, Street Races in Horizon Open will now be at night-time – we’ve fixed an issue where no traffic would spawn for online Street Races – and we’ve made the final checkpoint in Street Races visually distinct from normal checkpoints. Beyond this, we’ve also adjusted The Marathon icon, so it no longer overlaps the Horizon Street Scene outpost icon on the map. Additionally, we’ve fixed an issue with HUD scoring in Open Drifting, while in Playground Games events, an issue that caused players to see the incorrect points total when a player left has also been rectified. Lastly, we’ve introduced randomized Car Drop spawn positions in The Eliminator as we continue to work on further improvements to this game mode. We have also changed map filters to include The Eliminator map icon under multiplayer events, rather than Festival sites. [b]Exploits[/b] Exploits have been a common complaint amongst the Forza Horizon 5 community and we’re taking some necessary steps to alleviate their harm towards both the game and our players. Firstly, any lap times from EventLab Blueprint events will no longer be erroneously posted to the Rivals leaderboard for the race route at that corresponding starting location. Additionally, players are no longer able to post to Rivals and PR Stunt leaderboards when using modified game speed settings. Similarly, it is no longer possible to tune a car to a higher class before starting a race originally intended for lower PI vehicles. [b]Cars[/b] We’re ecstatic by the response to convertible cars in Forza Horizon 5 but your number one request for this feature has been loud and clear: you want more cars to support it, and we’re excited to deliver on that! Freeroam convertible functionality has been added to the following cars: [list] [*] 2014 Porsche 918 Spyder [*] 1945 Willys MB Jeep [/list] The 2014 Porsche 918 Spyder has also received updated engine audio, while the window trim issue for the 1998 Toyota Supra RZ is now corrected with various other fixes to upgrade parts. [img]https://clan.cloudflare.steamstatic.com/images//40722422/9341b734e49fe6ea431bd5125c948f638dd538e9.jpg[/img] We’ve also made some additional changes to cars as detailed below: [list] [*] 2018 BMW M5: Corrected colour in front left brake calliper [*] 1970 Mercury Cyclone Spoiler: Stock brakes can't be painted [*] Fixed DeLorean logo on Car Collection screen [*] Reduced Transmission whine on stock car audio [*] Infiniti Car Collection now awards the "STONKS" Forza LINK phrase [/list] [b]Expeditions[/b] We’ve fixed a crash that could occur when replaying the Canyon Expedition as well as a soft lock in the Baja Expedition. An issue that caused the player to get spawned in the wrong location when replaying Expeditions has also been amended. For co-op play, we’ve fixed the issues with the destination pin as well as AI cars disappearing. [b]Accolades[/b] We’ve made various fixes and improvements to Accolades, including how some could reset to being incomplete despite the player having already cleared the objective. In addition, issues surrounding other Accolades not unlocking or providing incorrect unlock information have also been fixed: [list] [*] Fixed an issue with Accolades for photographing the statues in the El Camino story not unlocking [*] Fixed an issue where the Accolade for taking a short cut in the final Lucha De Carreteras story chapter would not unlock [*] Fixed "Raised in the Desert" not requiring the player to be in the designated car [*] Fixed "Unlimited Power" description to say Unlimited Off-road rather than Extreme Off-road [*] Fixed "Ready, Set, Go!" unlocking if player lost the race [*] Corrected typo on the "A True Advantage" description from 2018 to 2019 Aston Martin Vantage [*] Fixed "Ford of the Wings" where the objective wouldn't appear when pinned [*] Fixed issue where "Monster Destroyer" would not complete if the player wins after a restart [*] Updated the "Canon Run" accolades to use the correct name [*] Corrected the number of air skills required for the "Air In A G Wagon" Accolade [*] Fixed an issue with the "Unbeatable Dirt Racing" Accolade counting progress incorrectly [*] Fixed "Money To Burn" Accolade directing players to wrong Drift Zone [*] Updated "Don't Break It, There Isn't Many Left" Accolade to inform player of Danger Sign they need to complete [/list] We’ve also added the ability to jump to unlocked rewards within the Accolades menus, which should make it easier to locate your prizes. Some Accolades have been removed due to how they could become incompletable as they required the player to complete a PR Stunt in a specific car. Furthermore, an issue where pinning Accolades for some Danger Sign objectives would not set the correct route has also been fixed. [b]EventLab[/b] We’ve started making updates to EventLab while we work on improved functionality for better usability and event curation in future updates. For now, the changes in this release include: [list] [*] Props will now appear as the colour variant selected before being placed [*] Removed some erroneous props present in the stadium when creating EventLab events [*] Fixed an issue where players could not see their own Events in Event Blueprints menu [*] Renamed "Place" variable in Rules of Play to "Rank" to be more accurate [*] Fixed an issue in Blueprint Builder where prop thumbnail wouldn't appear [/list] [b]Super7[/b] For Super7, we’ve amended an issue that stopped players from receiving new Super7 Challenge Cards, as well as another which caused challenge props to not load in after publishing. We’ve also fixed a problem where players could experience a long load if creating a challenge far from a road. The second pre-event screen for Super7 now shows ‘Title’ and ‘Description’ rather than the ‘Creator’ and ‘Description’ while an incorrect voiceover line when returning to Freeroam from Super7 has been removed. [b]Festival Playlist[/b] Seasonal PR Stunts had a pesky bug where they would sometimes require 1mph/1ft/1m more despite the player already meeting the completion criteria. This is now fixed. In the Festival Playlist, we’ve also added the option to 'View Eligible Cars' for Seasonal PR Stunts. Furthermore, we’ve fixed an issue where the Festival Playlist displayed more points earned than what’s meant to be achievable, and reduced the Horizon Arcade completion requirement. [b]PC[/b] In addition to ongoing stability fixes, Forza Horizon 5 has received numerous PC-specific fixes and improvements. First, the messaging around outdated drivers has been made clearer, while an issue where the Pause Menu could show two tabs at once when changing focus away from the game and unpausing with a controller has been fixed. We’ve also prevented the mouse from being able to move the camera during a pre-race cinematic and fixed an issue where mouse input was being ignored after completing a Horizon Story. [img]https://clan.cloudflare.steamstatic.com/images//40722422/125938a15ed9354cbd7ba7082dd886cc3c3ff9f0.jpg[/img] The low video memory warning will no longer be displayed incorrectly when running on AMD Renoir CPUs, while the issue with graphical artefacts around the screen edge caused by playing at 3440x1440 resolution has also been resolved. On Steam, an issue that showed incorrect pricing for the Car Pass and Premium Add-Ons Bundle has been rectified. Forza Horizon 5 players on wheel using a Logitech G920 will now see the correct button prompts displayed on-screen. Our teams continue to work on fixes to further improve and optimize the Forza Horizon 5 PC experience, so look out for even more changes in future updates. [b]Other Fixes and Improvements[/b] The latest Forza Horizon 5 update includes numerous stability fixes and game improvements that improve the overall experience. We’ve listed those below and have posted the [url=https://support.forzamotorsport.net/hc/en-us/articles/4411898144659-FH5-Release-Notes-December-3rd-2021]full release notes on Forza Support.[/url] [list] [*] Fixed crash that could occur when loading Chapter 6 in the Born Fast Horizon Story [*] Made car restrictions for Horizon Tour clearer [*] Fixed issue where beating a record in Rivals and Series Rivals wouldn't provide a new rival in the post-race screen [*] Altered the flow of the Forza LINK tutorial to avoid players with custom control mappings getting stuck [*] Added scrolling delay to long Forza LINK phrases to help with legibility [*] Fixed an issue with Forza LINK when sending "Follow me" in reply to the barn find request not setting a route [*] Rewinding during a Showcase could cause the game to ignore the Offline Game Speed accessibility setting [*] Fixed Hall of Fame banners not prioritising friends who had joined the Hall of Fame [*] Fixed various bad Fast Travel points which could leave the player stuck [*] Fixed an issue where the Lugar Tranquilo player home could become locked again after having purchased it [*] Fixed camera clipping through scenery during post-race results cinematic [*] Fixed issues with clipping on various clothing items in character creator [*] Fixed prestige stars not appearing in online leaderboards [*] The ‘Add Layer’ feature in the Livery Editor now correctly adds the layer to the top of the stack [*] Fixed Achievement tracking for the "Unlimited Prowess" Achievement [*] Fixed an issue where players were able to skip the whole race in Chapter 2 of Lucha de Carreteras [*] Fixed an issue where the radio could be turned back on after turning it off [*] Updated Fast Travel message from pause menu to correctly inform player it will take them to the nearest Festival site [*] Fixed an issue where players could be switched from manual to automatic gears after a cutscene [*] Added new accessibility option to progress Horizon Stories without completing previous challenges, which aligns with our efforts to ensure everyone can enjoy Forza Horizon 5 [*] [/list] We hope this Forza Horizon 5 update provides a more enjoyable and stable experience for you. The team will continue to develop new fixes and improvements for future updates while incorporating player feedback to help us identify additional problems. On top of everything detailed above, today’s update includes upcoming series updates which you will hear about very soon. Stay tuned, and we’ll see you all in Mexico!