[h1]Dear Forgotten but Unbroken community![/h1] Yesterday's update was not up on Steam for a long time because it contained a bug that caused the game to crash. We reacted to the issue within an hour. Today, update 1.0.6 is getting a second chance, in an expanded form with further adjustments to game balance, gameplay and a significant number of bugs reported by you, which we are fixing on a daily basis. Thank you for every bug report! The list is really long and we are working in all the directions where your reactions converge. We have expanded the knowledge of our advisor Max so that he can help you when you don't know what to do. We have also simplified the weapon reloading of your units before a mission. We've provided better rotation of battle voices so that characters don't repeat the same sentences too often in succession. We've made several minor changes to the UI and we believe everyone will find something in the list that will improve their experience while playing Forgotten but Unbroken. [h2]Balance and Gameplay changes[/h2] [list] [*] Max Advisor can advise you in case of resource shortages as well as what to do in case of negative events in the base. [*] Added Reload button to WarRoom - from now on you can automatically reload all units in War room. [*] Updated event illustrations [*] Player units will be now considered as "left the danger area" when detonating dynamites on Radar Station and Rocket Base Rocket at the end of the mission [*] [TrainBridge] bridge explosion no longer kills units on the other side of the bridge [*] [TrainBridge] the area under the bridge is now traversable after the explosion [*] Letters can no longer be closed by clicking outside the letter itself [*] Changed positions of buttons inside the Shooting Range to be more consistent with other buildings [*] Reduced the interactable area of some UI elements to improve screen edge camera movement [*] Units will now repeat same voice line less often [*] Added "request not available" text to the Radio UI [*] Optimized Main Menu and Inventory scenes. [/list] [h2]Bugfixes[/h2] [list] [*] Fixed DetectionTiles when loading open doors [*] Fixed Panzerfaust having 0/1 ammo (ammo counter for Panzerfaust will no longer be displayed) [*] Fixed possibility to become "invisible" on Detection Tiles during stealth [*] Fixed loot moving after load [*] Fixed a locker on Sawmill that spawned an item bag on load [*] [TrainBridge] bridge explosion now doesn't re-play after loading a save [*] Fixed "Accept All" button not being interactable during Supplies Delivery in some cases [*] Added highlight to restart game option after mission fail [*] Fixed stuck bleeding enemy behind machine gun [*] Fixed overlapping characters after first mission [*] Added the option to disable alembic animations causing crashes. [*] Added missing localization [*] Fixed soft lock by placing mine on a path of a patroling unit [*] Fixed Ivan Mikhailovich Sidorenko arriving with a wrong ammo type [*] Fixed Armory heating tooltip showing incorrect info [*] Fixed Sawmill defense mission having an incorrect spawn date [*] Fixed SpyNet not sending the "no more recruits available" response [*] Fixed issues with mouse-only camera movement [*] Fixed some settings not re-applying in some cases [*] Fixed loading unlocked doors [*] Fixed Navmesh on Warehouse level, causing players to run in wrong directions. [/list] [h2]Coming soon[/h2] [list] [*] More battle voices for German soldiers to make the rotation of voices more pleasant. [*] Advanced tutorial with starting quests in camp [*] New UI for difficulty selection. [/list] Stay in touch with us on our Discord, where we are open to all good suggestions on how to make Forgotten but Unbroken the best experience.