[h1]Dear Forgotten but Unbroken community![/h1] Another day and another update in which we reflected on your feedback, which is extremely valuable to us. We made the game for you, and that’s why we want to make sure you truly enjoy it. Besides fixing all the reported bugs, we are mainly working on two fronts where your reactions overlap. We are working on better explaining the game mechanics and also balancing the difficulty. Today is a turning point in terms of difficulty, as we’ve added an option to choose, and we believe you’ll select the one that allows you to enjoy the game as much as possible. [h2]Balance and Gameplay changes[/h2] [list] [*] Option to choose difficulty [*] The animation for running has been polished. [*] Added Generator tooltip [*] Disabled old Advisor button [/list] [h2]Bugfixes[/h2] [list] [*] Fixed Mechanic character (equipping secondary weapon for this character caused loading missions or opening inventory screen to crash) [*] Warehouse Mission spawn region changed to avoid overlap with another mission [*] Calculation of Detection Tiles when running through a door have been updated to avoid situations where it was possible to run pass enemy unnoticed [*] Fixed Heating tooltip not updating properly [*] Fixed Map advice not showing after starting a new game [*] Fixed Radar Station mission not updating progress of player units [/list] [h2]Coming soon[/h2] [list] [*] More than 15 additional topics where Max, the advisor, will be able to help you. [*] Advanced tutorial with starting quests in camp [/list] Stay in touch with us on our Discord, where we are open to all good suggestions on how to make Forgotten but Unbroken the best experience.