Update 09.12.23
Author: egor_tereschenko_tg,
published 9 months ago,
Version 1.0.22
Changes
1. A new unlocked character will definitely appear at the campfire, upon returning to the beach
2. After going to the Island will no longer show the dialog "Try to practice on a dummy first".
3. Optimized consumption of computer resources in the Swamp and Wasteland locations.
4. Villagers will always talk when interacting with them for the first time in a run
5. A quest item can fall from enemies during the quest of Leshy
6. A little bit reduced damage growth from the Rogue's Ulta
7. Koschei has learned how to defend himself against some ultimates abilities
8. Curse+Slowdown now works 1 second faster
9. Added unique icons for each potion type
10. Bleeding+Curse no longer resets Bleeding's stacks.
11. Sparks from Fire+Curse no longer disappear after an explosion.
12. Curse+Electricity's percentage of effect transfer to a neighboring enemy has been increased to 50.
13. Increased the value of knockback and damage from the rune of Knockback
14. Healing Stone and Wolf’s Tooth no longer react to rats in the castle.
Fixes
1. If you used Living Water to revive at least once, you could no longer watch some final videos and get the corresponding achievements in Steam
2. The Warrior's Jump aim was displayed before the Warrior could jump to the target
3. Maximum HP potion restored health when transitioning between locations
4. Sirin Cage Keys did not display silhouette behind objects
5. Lava did not deal more than three attacks
6. Lava could stop dealing damage to enemies
7. The true ending video showed a character selection window
8. Mines archer could appear and explode in another location, after the transition
9. In the window boatman, the description of the first item could be displayed incorrectly
10. Babai's quest text on the UI could be shaking
11. Revival in Lava might not work
12. Rogue drowned in water incorrectly
13. Pecheneg rogue in the Wastelands had arrows instead of daggers when thrown
14. Warrior's jump did not break barrels
15. Achievement Kill a boss without damage could be obtained after using Living Water in a battle with it
16. Rogue's Ulta did not target the Merman
17. Fixes in localizations and texts
18. Skeleton and Wasteland Mage appeared with incorrect animation on locations with elites
19. Firebird quest was not interrupted if you catch the right number of grains
20. The focus on the Character Selection bonfire disappeared after a second
21. Wasteland Mage's movement sound could not be interrupted after death
22. The music of the Forest Base was not stopped in the final clips
23. The visual effect of Fast walkers was not displayed correctly
24. Prisoner in the Castle could deal damage after death
25. The number of waves of enemies could appear incorrectly on the location with elites and a few Amber could be dropped.
26. The lever in Babai's quest could be pressed several times and get Amber
27. The visual effect of the Sturdy Log was displayed incorrectly after moving between locations
28. The Rogue's aim was not displayed if you point only with the left stick of the gamepad
29. Incorrect image of Rune merchants was used
30. Koschei's sword could be replaced by another item, so the endings may not appear
31. The text of the quest of Leshy did not change after talking to him
32. If Merman was killed by a spike, his tail would still come out.
33. Animation of some enemies could freeze during death
34. Bonfire in the Wasteland base was overlapping Tugarin's UI
35. The subtitles in the video with the true ending did not match the voiceover
36. Stamina potion increased Stamina when moving between locations