Hello! We would like to preface this patch note with a huge THANKS to everyone who supported us, either by purchasing the game or also leaving a review. For a newborn game studio like ours, every bit of feedback fills us with determination to keep growing as developers. Do NOT think this is everything we got to show, because Flob and the Shattered Dimension was just an experiment to see if we could pull through a Steam release with a rather simple, yet fun, little game. Finally, after listening to feedback, we decided to add a level selection screen, which in hindsight was an obvious feature to have, but because of the length of the game we thought wouldn’t be necessary. Well, we were wrong. So, here are the patch notes: -Added level selection screen. -Added collectible icon. -Changed saving UI animation to show on every checkpoint. -Changed first checkpoint position in the forest so the game is saved right when entering the level. [b]IMPORTANT:[/b] Old save files are not 100% compatible with this version. Although you WILL be able to continue playing the game from where you left, and the final stats showed upon game completion ARE correct, the level selection screen will show previous levels as having no time, deaths or collectibles set. Unfortunately, you will need to replay those levels to set new stats. We are deeply sorry for this inconvenience.