Difficulty Patch - Tweaks to Balancing and Accessibility
Author: Daedalic_Official,
published 3 years ago,
With this patch, we’ve taken a closer look at ability balancing and accessibility, among other things.
We’ve made improvements to various levels in the game to make them less frustrating, as well as rebalancing how often the Balloon and Spring Jump abilities appear to make the game more fair while still keeping it fun for players in all positions of the race!
You will also require less ducks to progress through the Campaign mode, with Silver and Bronze Duck tiers having a higher time limit making the campaign mode more accessible, while retaining the satisfaction of getting a Gold Duck.
See the full changes below:
[i]Notes[/i]
Online Multiplayer can no longer be disabled in the Privacy Policy or Settings menu.
[i]Balancing[/i]
[olist]
[*] Made multiple level design improvements to Winding Woods, Worms in Space, Pharaoh’s Freeway, Fling Park, and Sunny Heights to make them more fun and less frustrating.
[*] Reduced the amount of Ducks needed to unlock new levels in Campaign mode.
[*] Increased the time required to receive Silver and Bronze ducks in all the Campaign gamemodes.
[*] Decreased the likelihood the Balloon ability is given when a team is close to the first place team.
[*] Increased the likelihood the Spring Jump ability is given.
[/olist]
[i]Improvements[/i]
[olist]
[*] Mushroom bouncers now push the team in the air much more consistently.
[*] Teams now spawn into the race lined up in a row rather than clumped up in a ball.
[/olist]
[i]Bug Fixes[/i]
[olist]
[*] A player’s client is less likely to timeout and get stuck on the Matchmaking screen. If it still times out, then matchmaking will restart.
[*] Fixed a bug where players couldn’t leave the Matchmaking screen.
[*] Fixed a bug where some rows in the Leaderboard screen will be missing.
[*] Fixed a bug where teams can Fling an infinite amount of times in the air in some areas within some levels.
[/olist]