Clicker games are still very competitive, so I wanted to develop another game to avoid this competition. However, I thought that facing this reckless competition would be a very valuable experience for me. Above all, I was very curious about how I would solve it myself. In order to participate in the competition, I am constantly improving and developing to provide economic value to fish. I would like to talk about the future development direction below. [h1]1.Fish Item[/h1] In order to preserve the value of fish items, we recently updated the usage of the fish. In the future, we are considering ways to preserve the value of green common and blue rare. Of course, it will have a higher value than the general "Fish". [h1]2.About various fish[/h1] First of all, the types of fish are not as diverse as you might think. In order to preserve the economic value of the types of fish, we will not suddenly increase the number of fish, and we plan to gradually increase the types of fish while preserving the value. [h1]3.Feed System[/h1] Currently, fish are given out every time you feed the fish every 3 hours. If you don't feed the fish, they will be very hungry. Then you will not be able to get fish once every 3 hours. However, a feature that is currently under consideration is to automatically feed fish every 3 hours. However, there may be cases where you continuously waste resources. This is not a game that I took lightly. It will be a different genre of game, not a simple clicker game. Thank you. O.o/ Good Luck!