We are happy to announce that [b] the new Open Beta Patch 1.02 is now available[/b]. You can now opt-in to the Public Beta on Steam. [h3]FIELD OF GLORY: KINGDOMS 1.02 BETA[/h3] [b]UI & QOL[/b] - Fixed refresh issue in MP Lobby. - Adjusted some faction colors. - Retinue units indicated as such in the unit tooltip. - You can now send a bug report to the team by hitting Shift-Escape while on the main map or with a new button in the load/save interface. - In the ledger, Unknown loyalty characters will be sorted as if they have loyalty 101 because they are your most trusted friends. - Extra visual option for borders (colored, thin, black, colored from treaties). - New faction names coloring option. - Structures text coloring improved, with more emphasis in case of events. - Some info on the map filtered out depending on zoom level. - Fixed a message when an HRE nation decides to become a vassal of the Emperor. - Some Coats of Arms fixed. [b]SETUP & FACTION PERKS[/b] - Some culture adjustments on the map for the campaign. - Extra Rus' principalities can be formed (as vassals, e.g.) from the game start. - Less chance for a CW as BYZ on Easy difficulty. - When evolved enough, Normans will switch to the English Kingdoms branch of governments and not French. - Improved Georgia and Armenia (units roster). - England can now have Huskarls at start. - New Kingdom of Sicily banner. - Fixed Apulia duchy capital moving on turn 1. [b]DYNASTY & CHARACTERS[/b] - Reworked coup chances so that a loyal army at the capital is more efficient. - Less rebellion chances for generals with 26-50 loyalty, but more if 25 or lower. Do not risk naming as general a character with loyalty 25! - Increased extra characters for bigger nations (even more if Tier III Realm). - The Max Demesne penalty is limited to -4 in Balanced difficulty (no change), but is now limited to -6 in Experienced and so on. - Don't pay an Authority cost if you declare war on a vassal of a nation you declare war on due to being allied. - Ceding a Domain to a Peer to form a vassal will relinquish your claims in the donated lands. [b]DIPLOMACY[/b] - Relinquishing a claim will be worth more if you are human and less if you are AI (favoring the human in both cases). - Relative combat power will be much more important when evaluating peace chances. Should help AI cede to conditions when severely beaten. - If the AI agrees to propose peace after a '3rd party request,' then chances will be +100% (was +25%). [b]MAP[/b] - Some region links fixed. - More vibrant map colors to help distinguish some colors. - Lowland food usage is now 2 per pop (was 1). [b]WARFARE[/b] - Fixed a military reform (Archer tier II). Other pending verifications. - Peasants and light militia have minor ranged capability. - Fixed Disband providing too many resources. [b]AI[/b] - AI will be more reluctant to declare war if already at war. - Added AI Search Depth Option (SP only). - AI less willing to propose peace early. [b]REGIONAL DECISIONS[/b] - Call to Arms Decision buffed: Does not cost Authority anymore, provides 200 (from 100) equipment points. - You'll always get a Form Vassal decision if you have none while having 75+ Authority. - Fixed then improved Decision Fund Holy Order. - You get a penalty on the amount of RGDs you have if you have 15 or more, otherwise no change at all (prevent micro-managing & selling every turn). - Very High Priority RGD will appear more often in your pool through a priority pick procedure, which has more chance to trigger the higher your Realm Tier is. - When you tweak RGDs odds, a status message will immediately tell you how much money it will cost. - Fixed convert population (could convert a heretic, not another population). - Fixed 3 RGDs not having a message in some cases. - Draft Levies RGD from Peasants roundup provided more often. - Form vassal RGD overhauled. [b]BUILDINGS[/b] - Agriculture: Bee Keeper is now tier I.2 (was I.1), Stug is now I.1 (was 1.2). - Commerce: Candles Shop is now tier I.2 (was I.1), Weaver Shop is now I.1 (was 1.2). - Barrack building was not constructible, fixed. - Baronial Vassal / Minor Fiefdom costs less in resources and now provide +1 extra SAU. - Pilgrim Refuge (Tier I Piety buffed up). - Furrier more productive (1>2 Leather, more money). - Town Crier produces more stewardship, its event triggers more often (loyalty boost when loyalty is low). - Brickwork has no prerequisite anymore (bug), so not dependent on Clay Pit. - New area 'viticulture' for vineyards. - Fixed Equipment rebate from structures not working. - Fixed prerequisite structures not properly checked under some conditions. - The structure generating a sound in the region panel has a minor visual cue. - Marble vein and associated quarry fixed and provided less often. - Walled cemetery produces the same health bonus as Commoner cemetery. - Cathedrals and Mosques don't have a cost in metal. [b]VARIOUS[/b] - Fixed Auld Alliance achievement only works if playing Scotland, not France. We can't wait to hear your feedback.