The first big update for [i]Faye Falling[/i] is out now. [b]V1.1[/b] features a [i]detailed polish pass[/i] across the entire game, with a big list of fixes and tweaks. [h2]Patch Notes[/h2] [h3]Bug Fixes[/h3] [list][*] Fixed arrows not firing when off screen during the Target Trial [*] Fixed the footstep sound not always setting to grass in the note page rooms [*] Fixed a visual bug with the wind [*] Fixed the status bar closing for a moment when healing in the overworld [*] Fixed flag particles being the wrong color on Final Peak [*] Fixed Soul Surge not penetrating blocking spells [*] Fixed overlapping heal/save sound on respawn [*] Fixed the Vampiric Hex spell casting game being a bit inaccurate [*] Can no longer pause when leaping down a small wall[/list] [h3]QOL[/h3] [list][*] Added six new save points (2 to the Desert, 3 to the Cavern, and 1 to the Sky.) [*] Redesigned part of the "Stairs" area in the Cavern clearer, so it's easier to traverse [*] Added a resolution/performance tip on the Settings window [*] Increased the max resolution by 1 scale [*] Made some overworld elements, such as the dark crystals and moving pillars, clearer (especially at the start of the game) [*] Slight enemy stat balance adjustments in Chapter 3 and 5 for shorter battles [*] Made it easier to run from battles after less attempts [*] Added a Spirit Guide right before the final boss to give some final tips[/list] [h3]Writing[/h3][list] [*] Small adjustments to the writing of Ending 2, 3 and 4 to make them more unique and better reflect the themes of the game [*] Fixed some terms not being spelt in the American form [*] Fixed an extra syllable in one of the hidden haiku rooms [*] The Shadow Ring now has a clearer description [*] Corrected a Soul Guild Spirit saying Soulweaves does "80 power" instead of "16 power"[/list] [h3]Game Over Screen[/h3][list] [*] Changed "Continue" to "Reload Last Save" [*] It now explains you'll be fully healed upon respawn + encourages you to not give up [*] Exiting the game now fades out first[/list] [h3]Audio[/h3][list] [*] Arrow hitting sounds now adjust their volume based on distance [*] The Puzzle Success sound now plays after finishing all puzzles[/list] [h3]Visuals[/h3][list] [*] Improved the cloud background sprites in the Sky area [*] The Player character in both ending silhouttes now reflects their halo or horns[/list] [h3]Misc[/h3][list] [*] In the ending battle sequence Melee attacks now always miss + disabled Limit Breaks [*] The 3rd Numina rotates slower as they fade [*] Added particles to fading lost spirits and dark spritits [*] Lots of the Steam library and store graphics have been made higher resolution [*] Other small tweaks and adjustments[/list] I'll be keeping an eye out for any bugs that pop up, so make sure to report any you find over on the [url=https://steamcommunity.com/app/1865750/discussions/0/]community forums[/url]. I'm really excited to start getting the game in front of as many people as I can. Thanks so much to everyone who's played so far-it means so, so much to me. I really hope you enjoy my game- and look forward to my upcoming projects, big and small! :) [i]Jack[/i]