Version 1.1
Author: JackAstral,
published 2 months ago,
The first big update for [i]Faye Falling[/i] is out now. [b]V1.1[/b] features a [i]detailed polish pass[/i] across the entire game, with a big list of fixes and tweaks.
[h2]Patch Notes[/h2]
[h3]Bug Fixes[/h3]
[list][*] Fixed arrows not firing when off screen during the Target Trial
[*] Fixed the footstep sound not always setting to grass in the note page rooms
[*] Fixed a visual bug with the wind
[*] Fixed the status bar closing for a moment when healing in the overworld
[*] Fixed flag particles being the wrong color on Final Peak
[*] Fixed Soul Surge not penetrating blocking spells
[*] Fixed overlapping heal/save sound on respawn
[*] Fixed the Vampiric Hex spell casting game being a bit inaccurate
[*] Can no longer pause when leaping down a small wall[/list]
[h3]QOL[/h3]
[list][*] Added six new save points (2 to the Desert, 3 to the Cavern, and 1 to the Sky.)
[*] Redesigned part of the "Stairs" area in the Cavern clearer, so it's easier to traverse
[*] Added a resolution/performance tip on the Settings window
[*] Increased the max resolution by 1 scale
[*] Made some overworld elements, such as the dark crystals and moving pillars, clearer (especially at the start of the game)
[*] Slight enemy stat balance adjustments in Chapter 3 and 5 for shorter battles
[*] Made it easier to run from battles after less attempts
[*] Added a Spirit Guide right before the final boss to give some final tips[/list]
[h3]Writing[/h3][list]
[*] Small adjustments to the writing of Ending 2, 3 and 4 to make them more unique and better reflect the themes of the game
[*] Fixed some terms not being spelt in the American form
[*] Fixed an extra syllable in one of the hidden haiku rooms
[*] The Shadow Ring now has a clearer description
[*] Corrected a Soul Guild Spirit saying Soulweaves does "80 power" instead of "16 power"[/list]
[h3]Game Over Screen[/h3][list]
[*] Changed "Continue" to "Reload Last Save"
[*] It now explains you'll be fully healed upon respawn + encourages you to not give up
[*] Exiting the game now fades out first[/list]
[h3]Audio[/h3][list]
[*] Arrow hitting sounds now adjust their volume based on distance
[*] The Puzzle Success sound now plays after finishing all puzzles[/list]
[h3]Visuals[/h3][list]
[*] Improved the cloud background sprites in the Sky area
[*] The Player character in both ending silhouttes now reflects their halo or horns[/list]
[h3]Misc[/h3][list]
[*] In the ending battle sequence Melee attacks now always miss + disabled Limit Breaks
[*] The 3rd Numina rotates slower as they fade
[*] Added particles to fading lost spirits and dark spritits
[*] Lots of the Steam library and store graphics have been made higher resolution
[*] Other small tweaks and adjustments[/list]
I'll be keeping an eye out for any bugs that pop up, so make sure to report any you find over on the [url=https://steamcommunity.com/app/1865750/discussions/0/]community forums[/url]. I'm really excited to start getting the game in front of as many people as I can.
Thanks so much to everyone who's played so far-it means so, so much to me. I really hope you enjoy my game- and look forward to my upcoming projects, big and small! :)
[i]Jack[/i]