fixed production cycles not being deterministic, causing production cycles to have varying, usually longer then intended durations changed default production cycle duration to 3 days when building is fully staffed by employees without Factory skill and 2 days if Factory skill is maxed out fixed Happiness Bonus reducing resource amount taken during production halved Production Lenght Multiplier on Non Bio to Bio seeds and saplings production (if fully manned with no Factory skill, it will take 6 days to complete cycle) Production Buildings storage is now treated as if it has Cold Storage uprade updated building sprites increased Expiration Date on every Resource to 30 days if given Resource has less then it removed requirement, reduced price and cost for "Bank offer" training (Loans and Lease) fixed Dates having DD.MM.YYYY format instead of MM/DD/YYYY in several places if "Fahrenheit" option is selected fixed second production line not being shown in Production Manager removed Plant Factory from blocked building list for second player in "Organic business" Multiplayer Scenario fixed Plant not changing on second field if Field Modal with first was not fully closed [undocumented changes from 0.8.20240526.324]: fixed issue with when Produced Resource is not found, causing animal production breaking (mainly affecting Turkey) fixed animal count being greater then maximum space for animals in buying/selling/moving view if new animal is born fixed trees not being hidden when Layers are active (follow up to grass) disabled beig visible outline on trees, causing weird glitchy effect added more variety for seedling and saplings in Tree Planter and Transplanter (Bush seedling, Cactus seedling, Coconut seedling, Tree seedling) updated localization