Patch 0.8.20240528.326
Author: Sim Farm,
published 5 months ago,
fixed production cycles not being deterministic, causing production cycles to have varying, usually longer then intended durations
changed default production cycle duration to 3 days when building is fully staffed by employees without Factory skill and 2 days if Factory skill is maxed out
fixed Happiness Bonus reducing resource amount taken during production
halved Production Lenght Multiplier on Non Bio to Bio seeds and saplings production (if fully manned with no Factory skill, it will take 6 days to complete cycle)
Production Buildings storage is now treated as if it has Cold Storage uprade
updated building sprites
increased Expiration Date on every Resource to 30 days if given Resource has less then it
removed requirement, reduced price and cost for "Bank offer" training (Loans and Lease)
fixed Dates having DD.MM.YYYY format instead of MM/DD/YYYY in several places if "Fahrenheit" option is selected
fixed second production line not being shown in Production Manager
removed Plant Factory from blocked building list for second player in "Organic business" Multiplayer Scenario
fixed Plant not changing on second field if Field Modal with first was not fully closed
[undocumented changes from 0.8.20240526.324]:
fixed issue with when Produced Resource is not found, causing animal production breaking (mainly affecting Turkey)
fixed animal count being greater then maximum space for animals in buying/selling/moving view if new animal is born
fixed trees not being hidden when Layers are active (follow up to grass)
disabled beig visible outline on trees, causing weird glitchy effect
added more variety for seedling and saplings in Tree Planter and Transplanter (Bush seedling, Cactus seedling, Coconut seedling, Tree seedling)
updated localization