Devlog #33: Facial Animation and Introducing the Main Character
Author: Banksky,
published 1 year ago,
One of the trickiest aspects of Farewell North's development has been bringing the main character to life in a way that players are able to relate and connect with her. I didn't realize it when I started development, but as a (mostly) solo indie dev it turns out that this is no small task, and for the past three years I've been doing everything I can to give her personality: animations, behaviours, voice acting, just to name a few.
But something was always missing...
In this devlog (the 33rd in the series!) I'll show you how I added eye tracking, lip sync and full facial animation to Farewell North, and finally reveal her name plus the meaning behind it.
Enjoy!
[previewyoutube=fkB3tK6zZSo;full][/previewyoutube]