[h2]Update 1.2.2409[/h2] We’ve made a number of changes to the early game experience based on feedback. Thank you to everyone who has shared their thoughts and helped us make Far Horizon a better experience for it! [h3]STARTING EXPERIENCE[/h3] [list] [*] Reduced the iron ingots required to craft drop pod repair parts from 4 to 3. This reduces the amount of required raw iron from 24 to 18. [*] If a player on the mission "We Require More Minerals" hasn't located enough iron ore for several minutes, Zeus will grant assistance by marking all iron ore nodes on the compass. [*] Large enemy encampments will no longer appear on the first island, to give players more time to get adjusted to combat. [*] The size of the first island has been reduced by 50%. [*] Several early mission descriptions have been updated to improve clarity. [*] The location of the research data cache in the mission "Away" has been adjusted to prevent large groups of hostile animals spawning nearby. [/list] [h3]MISSIONS[/h3] [list] [*] Mission items required for the "Secure Data" and "Combat Protocols" missions will now be easier to find. [*] A new mission has been added after "The Circle of Life" to analyze Horticulture Data Chips after collecting them. [/list] [h3]CRAFTING[/h3] [list] [*] Supercharged Shield Generator schematics now require Rutilant Cloth instead of Rutilant Weave. [/list] [h3]MISC[/h3] [list] [*] If the Plasma Pick or Mining Drill are crafted after warping to an island, they can now be used right away, and no longer require warping to a new island before becoming usable. [*] Added additional colliders to the Engine Room to prevent players getting stuck if they climb on the generators. [/list]