Update 1.2.2409
Author: Hothtrooper44,
published 3 weeks ago,
[h2]Update 1.2.2409[/h2]
We’ve made a number of changes to the early game experience based on feedback. Thank you to everyone who has shared their thoughts and helped us make Far Horizon a better experience for it!
[h3]STARTING EXPERIENCE[/h3]
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[*] Reduced the iron ingots required to craft drop pod repair parts from 4 to 3. This reduces the amount of required raw iron from 24 to 18.
[*] If a player on the mission "We Require More Minerals" hasn't located enough iron ore for several minutes, Zeus will grant assistance by marking all iron ore nodes on the compass.
[*] Large enemy encampments will no longer appear on the first island, to give players more time to get adjusted to combat.
[*] The size of the first island has been reduced by 50%.
[*] Several early mission descriptions have been updated to improve clarity.
[*] The location of the research data cache in the mission "Away" has been adjusted to prevent large groups of hostile animals spawning nearby.
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[h3]MISSIONS[/h3]
[list]
[*] Mission items required for the "Secure Data" and "Combat Protocols" missions will now be easier to find.
[*] A new mission has been added after "The Circle of Life" to analyze Horticulture Data Chips after collecting them.
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[h3]CRAFTING[/h3]
[list]
[*] Supercharged Shield Generator schematics now require Rutilant Cloth instead of Rutilant Weave.
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[h3]MISC[/h3]
[list]
[*] If the Plasma Pick or Mining Drill are crafted after warping to an island, they can now be used right away, and no longer require warping to a new island before becoming usable.
[*] Added additional colliders to the Engine Room to prevent players getting stuck if they climb on the generators.
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