Josh Sawyer says Fallout: New Vegas has deathclaws in Goodsprings as a warning to Fallout 3 players expecting another easy ride: 'You can't just slide all over the map and not feel the heat'
Author: Andy Chalk,
published 5 months ago,
Balancing games is a tricky business—just ask Helldivers 2 developer Arrowhead about that. Generally speaking, games need to put up enough of a challenge to keep players engaged without unduly punishing them when they get out of line, a mystical zone of difficulty sometimes casually referred to as "fun." In a new video on the topic, Josh Sawyer discusses his approach to Fallout: New Vegas, saying he wanted to ensure the game was a bit more of a challenge for players than Fallout 3 or Skyrim—but that he couldn't just crank up the numbers to make it happen... Read more.