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The thing about old games—even the truly great ones—is that the studios that made them often didn't have the budget, the space, or the inclination to voice their many, many, lines of dialogue. I've said it before, but I reckon the thing that repels a lot of people from trying classic bangers like Baldur's Gate, Planescape: Torment, or Morrowind is the sheer amount of reading they ask you to do (the fact that the combat in the latter two is simultaneously tedious and frustrating doesn't help, either)... Read more.