Fall Guys is the breakout hit of the summer, and with two million copies sold on Steam, it's ready for its first update. The first Fall Guys patch adds a new level to the rotation, and fixes some weird physics problems that were occurring in certain rounds and making things even stranger and bouncier than intended.
The new level is a "fan favourite" from the Fall Guys beta called Jump Showdown. It's a more demanding 'spin' on the existing Jump Club mode, in which you have to hop over a spinning arm that rotates at increasing speeds around a disk-shaped platform, where you and the rest of your jellybean buddies are all hanging out.
Jump Showdown is almost the same deal - there's the disk, the rotating arm, and the upper, slower arm that can clothesline you if you don't time your jump correctly. This time, however, the disk itself is made up of platforms that gradually get weaker and eventually plunge into the slime below, so you and the surviving Fall Guys have to scrunch together closer and closer as time goes on.
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