Thank you for playing “FAIRY TAIL: Dungeons”. The following update was made in ver. 1.1.0. ------------------------- [b][Improvements & New Features][/b] [b]- New Skills Added[/b] Added a new "Magic Chain" that allows a free combination of selections. With this update, existing Magic Chains will no longer appear outside the center of the skill grid determined by the amulet. The new Magic Chain will always appear evenly when unlocking skills one space away from the center. Added skills that activate through the use of Wizard Summon Cards or when Extra Attacks are triggered. [b]- Enchantment Improvements[/b] Added a feature to reroll effects by consuming Lacrima. [b]- Magic Card Adjustments[/b] Extensive balance adjustments and new effects added, mainly to Magic Cards with MP costs of 2 and 3, expanding build options and reducing reliance on RNG. Adjustments for each character are as follows: [b][/b] Balance adjustments to existing cards and the addition of new cards provide more support-focused build options. Some high-cost cards have new debuff effects like the status ailment "Burning." [b][/b] Significant balance adjustments to the effects of the Magic Card "Prayer" and some Celestial Spirit Magic. Added a new buff effect, "Prayer," which enhances the effects of certain Celestial Summon Cards. Changed the Magic Card "Luck" from a support type to a defense type and added a Block +5 effect. Added "Status Effect Damage Amplification" to some high-cost cards. [b][/b] Extensive balance adjustments to existing cards and the addition of new cards provide more build options across different types. Added effects that reduce or nullify the user's Block on cards that convert Block value to damage. Some high-cost cards have new effects like "Debuff Duration Extension." Added a new debuff effect, "Frostbite," to some high-cost cards. Added a new buff effect, "Ice-Make Extra Attack," to some high-cost cards. [b][/b] Extensive balance adjustments to existing cards and the addition of new cards provide more support-focused build options. Added a new buff effect, "Critical Strike," to the Magic Card "Quick Strike" (guarantees the next attack will be a critical hit). Some high-cost cards now include the status effect "Laceration." Added a new buff effect, "Follow-up Sword," to some high-cost cards. Added "Status Effect Damage Amplification" to some high-cost cards. Added "Status Effect Damage Activation" to some high-cost cards. [b][/b] Changed the Magic Card "Focus" from a support type to a defense type and added a Block +5 effect. Added a new debuff effect, "Razorwind," to some high-cost cards. [b][/b] Added "Anti-Air" effects to some cards. [b]- New Magic Cards Added[/b] [b]Rally (Natsu):[/b] Grants Rally (nullifies block reduction from turn passing once) to the entire party, etc. [b]Command (Erza):[/b] Grants Critical Strike to the entire party, etc. [b]Strip Off (Gray):[/b] Grants Strip Off (doubles the effect of ATK Down and DEF Down debuffs) to the user, etc. Several other cards have been added. (All of these will be available after clearing the ending.) [b]- Dodge Mechanic Changes[/b] Changed to combine dodge chances for calculation. When dodge is successful, all evasion buffs will be removed. [b]- Skill Adjustments[/b] Adjusted Magic Chain effects. Adjusted the enhancement effects and costs of Magic Cards. [b]- Effect Adjustments[/b] Enhanced effects for successful stuns and dodge. [b]- Rank Reward Adjustments[/b] Adjusted the timing for adding amulet slots. Third slot: Rank 41 -> 30 (Players between Rank 30-40 will automatically receive the third slot after the update.) Fourth slot: Rank 83 -> 65 (Players between Rank 65-82 will automatically receive the fourth slot after the update.) [b]- UI Adjustments[/b] Changed action icons for enemy special attack turns and added effects. Changed the enchantment icon for Extra Attacks and Normal Follow-up Attacks. Shortened descriptions of some special effects in Magic Card descriptions and moved them to a separate section. [b]- Monster Adjustments[/b] Adjusted the balance of some monsters. Added the "Levitation" buff to certain monsters. [b]- Labyrinth Adjustments[/b] Added new monster groups. [b]- Difficulty Unlock[/b] Unlocked ★★★★ difficulty for the Sealed Portal and Deep Labyrinth. [b]- Nether Palace Balance Adjustments[/b] Added new monster groups. Adjusted so that buffs and debuffs for certain monsters are modified from specific floors onward. With this adjustment, the difficulty beyond Floor 25 has been increased. [b]- New Labyrinth Quests Added[/b] Added new quests for the newly unlocked difficulty levels. (Labyrinth Quests related to the Nether Palace must be completed again after the update.) [b]- New Amulets Added[/b] Added new rewards for the newly added quests. [b]- Library Improvements[/b] Optimized display processing. Added idle animations for monsters. ------------------------- Thank you for your continued support of “FAIRY TAIL: Dungeons”.