Update 8 - Quality of Life improvements
Author: Hecate,
published 1 week ago,
[h3]Hello Runners![/h3]
As we revealed last week in our [url=https://community.focus-entmt.com/focus-entertainment/expeditions-a-mudrunner-game/blogs/106-upcoming-improvements-roadmap-update]roadmap update[/url], [b]we are currently focusing on Quality of Life improvements and decided to postpone the release of the Season 2[/b].
Veteran runners have been asking for a controller scheme that is closer to [i]SnowRunner[/i]’s. [b]This update brings a new scheme that is much closer to [i]SnowRunner[/i]’s Scheme A.[/b] We hope you’ll appreciate it. Don’t hesitate to give us feedback.
[b]Another request that you had was to add a compass on the map. This has now been implemented.[/b]
[b]Many other improvements have been made[/b] to make your experience smoother in [i]Expeditions[/i]. You’ll find the complete details in the patch notes down below.
Once again, make sure to [url=https://community.focus-entmt.com/focus-entertainment/expeditions-a-mudrunner-game/ideas]give us feedback on Focus Together[/url], our community platform, so we can pinpoint where we can improve your experience.
[h3]PATCH NOTES[/h3]
⚙️ [b][u]Main features[/u][/b]
[list][*] [b]New gamepad control scheme[/b] based on SnowRunner’s scheme A.
[table]
[tr]
[td][img]https://clan.cloudflare.steamstatic.com/images//44536069/0213817eb9c4408f3f19bb69a79969515e145e74.png[/img][/td]
[td][img]https://clan.cloudflare.steamstatic.com/images//44536069/c3fa7f70d4e90522b973bfa64ae7e6de63bf6acf.png[/img][/td]
[/tr]
[/table]
[*] [b]Compass added on the map[/b]
[*] [b]The bridges that have been built on the terrain are shown on the map.[/b]
[img]https://clan.cloudflare.steamstatic.com/images//44536069/de06cbe679917893d7c9feb43f9fd8b881a9d93e.png[/img]
[*] Possibility of [b]truck recovery to any accessible outpost[/b], including recovery between different maps
[*] Truck’s markers on the map have been redesigned:
[*] The markers have been moved higher to avoid overlapping with the 3D thumbnail of the truck, which caused the player to not understand the direction of the truck
[*] The truck’s markers take on the color corresponding to the player in the co-op session and include a hint with the player's name
[*] Tips on the Customize screen, which add-on is required to install the selected add-on
[*] Area exploration stages have been made easier: players don't have to explore hard-to-reach places to pass a stage
[*] When the game starts, a 3D scene of the main menu is displayed instead of static 2D art
[*] Several UX and texts improvements related to Base modules
[*] Collected Amethyst crystals are sold on exit to HQ[/list]
⚙️ [b][u]New vehicle[/u][/b]
[list][*] KHAN 317 Sentinel[/list]
A rugged and reliable 4x4 scout vehicle designed with flexibility in mind. This pickup features a robust frame and a functional exterior with a variety of accessible addons that allow adjustments to the vehicle for both off-road performance and cargo capacity, making it ideal for both tougher terrains and long-distance expeditions.
[img]https://clan.cloudflare.steamstatic.com/images//44536069/cc727b48f4dc997a1fb5ab2fe465efa3d96657fa.png[/img]
⚙️ [b][u]Bug fixes[/u][/b]
[list][*] Fixed a significant number of crashes
[*] Fixed SIRO 72 T8-H animations on Xbox One
[*] PROS QR code is readable on Nintendo Switch Lite
[*] Ready-made graphics preset doesn’t reset after restarting
[*] Fullscreen display setting doesn’t reset after minimizing the game
[*] Player’s info is displayed on the truck card on the map while using the Helipad
[*] Fixed a bug where the trade window would not open for one of the co-op players if they were located too far away
[*] Fixed a bug where a truck occupied by a Guest in the previous deployment is blocked as occupied in the new deployment
[*] Fixed a bug where it wouldn't be possible to exit the trade if it had started while using a drone
[*] The HUD layer is hidden when the Expedition Complete screen is displayed
[*] Fixed an incorrect position of Start Co-op and Back buttons hints
[*] Technical strings without localisation for visiting zones aren't displayed when using binoculars
[*] Limited the number of stages that can be displayed on the screen at the same time on expeditions in the Sedona region
[*] Fixed repeated sound after skipping a Drone scanning[/list]