Hello, players! First of all, I want to express my gratitude for all the valuable feedback you've shared with us, especially considering this is our first game with many areas still in need of improvement. Your input means the world to me, and I've been eager to address the issues you've raised to make the game better. Thank you for your continued support! In this update, I focused on addressing your valuable feedback. Below are the key changes: [b]1. Combat System Improvements[/b] Swinging the axe for long periods wasn't a fun experience, and receiving hits back and forth with zombies due to their similar attack range wasn't ideal either. I've adjusted the hitbox and motion for the axe to make it land more reliably and increased its damage for easier takedowns. Additionally, I've boosted the power of firearms, making the game a bit easier to navigate. [b]2. Mannequin Behavior Adjustments[/b] Some of you mentioned that the mannequins constantly following you was a bit annoying. Now, mannequins won't follow you when your sanity is in a calm state. [b]3. Changes to Medkits and Sanity Pills[/b] I noticed that players were consuming medkits and sanity pills immediately upon finding them because they couldn't store them, leading to shortages later in the game. Now, players can store these items and use them when needed. For example, when you're being chased by a mannequin, you can use a sanity pill to stop the mannequin from pursuing you, making it easier to escape from a dangerous situation. [b]4. Password Puzzle Adjusted[/b] Many players found the password puzzle too difficult to solve. I've made it more intuitive, so it's easier to figure out. Discover the change for yourself in-game! [b]5. Bug Fixes and UX Improvements[/b] I've squashed several bugs that could interrupt your gameplay and worked on enhancing the overall user experience. I hope these updates improve your overall gaming experience. I'm always listening, so please continue to share your feedback with me! Thank you, Harkee