[h1]Development Log: #01 - Here there be Components[/h1] Hello to the vastness of space that is the Steamosphere! We're a small development team called Confidence Roll Games working on a game called Engineered to Purpose. My name's Keely and I'm the team's "Something". As in, I do not really know what my role is at this point, I'm just kind of doing everything everywhere all at once with an almost borderline respectable level of competence. As we're ramping up to releasing the game (and potentially beyond!) I'll be periodically releasing development logs talking about an assortment of things related to the game. If we have cool progress to show then we'll definitely include that, but I figured that it would be best to start off with some posts going over some of the mechanics of the game. In which case, there's no better place to start than with.. [h2][b]THE COMPONENTS SYSTEM[/b][/h2] Components are the building blocks that make up the towers. They're the bits that give the tower their identity and determine what purpose they will serve overall. [h3][b]Weapons[/b][/h3] [img]https://clan.cloudflare.steamstatic.com/images//43151476/cd39eccdc0723fc447967d62cd9bf13a5c2aabdc.gif[/img] Weapons are used to establish what kind of attacks the tower will fire. Do you want them to hone in on targets? Instantly impact and deal ramping damage? Bombard enemies with an area of effect attack? Choosing a weapon is often the first step you'll take in determining what kind of tower you're making. [h3][b]Generators[/b][/h3] [img]https://clan.cloudflare.steamstatic.com/images//43151476/e30bf08016d1be820cf81ea7da2b603bdfc6bd60.gif[/img] Generators give the tower its energy to power its attacks. The more powerful the generator, the more attacks you can add to a single tower! [h3][b]Detectors[/b][/h3] [img]https://clan.cloudflare.steamstatic.com/images//43151476/8dea1aacc575f54ccf761717fb3974792ff2c453.gif[/img] Detectors provide towers their ability to target enemies. More powerful detectors will have more elaborate targeting schemes - like targeting specific types of enemies and prioritizing faster or stronger enemies. [h3][b]Convertors[/b][/h3] [img]https://clan.cloudflare.steamstatic.com/images//43151476/3b37345a40133d75b2ae0eedc8745f433644301b.gif[/img] Lastly we have the convertors. They're an optional component that's used to change the overall flavour of the tower. Want your tower to apply slow to enemies? The disruption convertor will make them chill out. Want your tower to do damage over time? The corruption convertor will shred enemies to bits long after they've left your target's range. The possibilities can get quite nutty when you start using convertors! We'll leave off here for now! Thanks for reading our development log for Engineered to Purpose. If you're interested in trying out the game, please give it a wishlist! We're also looking to start up a closed beta playtest this month. If you want to be a part of that, shoot us an e-mail at confidence.roll.games@gmail.com.