Survivors! today we release a small hotfix consisting of bugfixes and stability improvements. [img]https://clan.cloudflare.steamstatic.com/images//44535526/54a023f03a740c71dee4e51699201190f49488ef.png[/img] [img]https://clan.cloudflare.steamstatic.com/images//44535526/38c7b7e09d6369437e312fc029f0bd5e11468a28.gif[/img] [list] [*][b]Vehicles:[/b] Vehicles that are still in construction are no longer fully functional when loading a save game. [*][b]Vehicles:[/b] Fix for vehicles being stuck (e.g. at ascents of zones). [*][b]Trade Routes:[/b] Fixed resource selection not setting an initial amount when selecting a resource. [*][b]Zone Occupation:[/b] Fix for accidentally placing the town center when clicking the access point preview to start zone occupation. [*][b]UI:[/b] Fix for empty menus (e.g. trade routes or vehicles). [*][b]Map Generation:[/b] Some improvements to road layouts fixing some wonky road situations. [*][b]General:[/b] UI and game stability improvements. [/list] [img]https://clan.cloudflare.steamstatic.com/images//44535526/54a023f03a740c71dee4e51699201190f49488ef.png[/img] [img]https://clan.cloudflare.steamstatic.com/images//44535526/281a82ab4ce953a75b80e435c91f0f8f2de2dc31.gif[/img] [list] [*][b]Trade Routes:[/b] Added header to trade route editor to better explain slot functionality. [*][b]Auto Save:[/b] Auto saving is now less intrusive. Selections will no longer be lost and build modes will no longer be cancelled. [*][b]Performance:[/b] First performance improvements for sessions with a lot of tree nurseries and vehicle workshops. [*][b]Map Generation:[/b] Significantly reduced loading times when loading or starting a new session. [/list] [img]https://clan.cloudflare.steamstatic.com/images//44535526/54a023f03a740c71dee4e51699201190f49488ef.png[/img] [i]Your Teams from Gentlymad & Assemble | 0.8.9012.15022 #cf42c316c[/i]