Update Notes for 1/16/2025
Author: Natmos20,
published 1 day ago,
Greetings!
I have been working to address the issues reporting in the Discussions page on Steam.
This update addresses the following...
Misc.
1. Added option to disable RMB for camera movement
[img]https://clan.cloudflare.steamstatic.com/images//45034486/38250263a1359f7dd18c025cf16d75761d1ff405.png[/img]
2. Updated UI elements to scale better with super wide monitors (still working to make additional improvements).
3. Fixed the broken "Continue" button on four of the campaign missions.
4. Updates to unit pathing and navmesh to improve pathing spread and reduce occurrences of units getting stuck. I will keep iterating on this to make it better and better over time.
Gameplay
1. Reduced the repair rate of repair units
2. Updated Fabricator to place buildings in a queue by default. No longer requires use of an additional hotkey to enable. Fabricators can now be ordered to build multiple buildings and they will build them in order. You can hold left shift when placing a building to retain the current blueprint and place multiples of the same building.
[img]https://clan.cloudflare.steamstatic.com/images//45034486/95fbab13f9e34169f2be40950fe77465e7511291.png[/img]
3. Update to attack-move. Units will now target all building type when ordered to attack-move through an enemy base.
UI
1. I have started to replace UI art with higher quality assets. This is a work-in-progress and will be expanded to include more of the UI with each future update.
[img]https://clan.cloudflare.steamstatic.com/images//45034486/9ed481c36ab42b474aed669b2a20a956bbdbc0ab.png[/img]
[img]https://clan.cloudflare.steamstatic.com/images//45034486/7ff56be1a10a94eaaa4462e73a923de62166bd12.png[/img]
[img]https://clan.cloudflare.steamstatic.com/images//45034486/c2b6e975b73eed26f74707ba979cc40d864056dd.png[/img]
Here are a few items on the list for the next Update...
- Bugs will always take highest priority! Please report what you find on the Discussion page.
- Expanding language translations to additional UI elements
- Adding shift-double-click to unit selection
- Smarter unit targeting
- Additional UI updates
Future Updates will include...
- Additional Survival and Tower Defense maps (let me know in the discussions which mode you would like to see expanded first.)
- Full UI replacement art
- Save Game for campaign
- Smarter unit formations
- much more...
Thanks for playing!
Nate