Update 17.01 Release Notes
Author: Frontier Developments,
published 11 months ago,
Greetings Commanders!
The Elite Dangerous live/4.0 servers will be offline from 8am UTC for the release of Update 17.01. Servers will be unavailable until approximately 12pm UTC.
Here at the update notes for this release:
[b]Community Issues of note addressed: [/b]
[list][*] After accepting a mission from the mission board, players will now be returned to the previously selected mission category screen, rather than the 'all categories' screen.
[*] Fixed issues with transferring cargo to fleet carriers and SRVs requiring a relog. You no longer need to break the laws of reality to get your goods. [/list]
[b]Locations and Environments: [/b]
[list][*] Fixed Spire sites that are no longer under Thargoid control having a different masslock impact to fully functional Spire sites.
[*] Fixed an issue where the Hybrid Compound Bin was allowing duplication of the Spire Refinery Compound.
[*] Fixed an issue stopping the SRV from teleporting to the Spire landing pads whilst parked underneath one.[/list]
[b]Missions: [/b]
[list][*] The player will no longer receive a "Mission Updated" HUD prompt telling them to collect Spire site resources if they're arriving with all the necessary resources already.
[*] Mission details are now correctly displayed when accepting passenger missions at burning stations. We still don't recommend standing in the flames though.
[*] Fixed issue with mission boards not always displaying the correct destination name and distance.
[*] Spire mission resources taken from other players will now be accepted at mission hand-in. [/list]
[b]AI and Enemies [/b]
[list][*] Stopped the Banshees from sometimes jittering sideways in multiplayer.
[*] Fixed Thargoid Scouts sometimes clipping through the planet surfaces. We appreciate stealth tactics but that was a bit much.
[*] Fixed issue where being interdicted near a Titan cloud could result in no Thargoids being present. They have now been given better SatNavs.
[*] Orthruses engaged in scanning at Spire sites will now seek to jump out if attacked. [/list]
[b]Ships, Suits, and Modules [/b]
[list][*] Fixed recalled ship arrival clouds sometimes appearing in a different location to the ship.
[*] Fixed an issue transferring cargo that had recently been bought from ships to SRVs. [/list]
[b]UI [/b]
[list][*] Removed an unnecessary navigation panel entry after scanning organics on foot.
[*] Stopped some Spire site terrain boundary edges being shown in ship landing schematic when above a planet surface. [/list]
[b]Graphics [/b]
[list][*] Improved appearance of organic objects when viewed from certain angles.
[*] Fixed an issue with rectangular shadows covering large portions of terrain being shown sometimes when approaching Spire sites.
[*] Fixed terrain objects sometimes turning black when exiting the system map. They have got over their goth phase. [/list]
[b]Art [/b]
[list][*] Fixed some emissive materials not changing colour correctly at Spires.
[*] Fixed some missing exobiology decals at Spires.
[*] Improved the lighting and emissive material blends at the Spire console
[*] Adjusted some clipping meshes at a Spire where it was possible to sink into the floor. You should no longer find yourselves in the backrooms.
[*] Various paintjob fixes and adjustments for some cosmetic items to make them look extra snazzy.
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