Greetings Commanders! The Elite Dangerous live/4.0 servers will be offline from 8am UTC for the release of Update 17.01. Servers will be unavailable until approximately 12pm UTC. Here at the update notes for this release: [b]Community Issues of note addressed: [/b] [list][*] After accepting a mission from the mission board, players will now be returned to the previously selected mission category screen, rather than the 'all categories' screen.  [*] Fixed issues with transferring cargo to fleet carriers and SRVs requiring a relog. You no longer need to break the laws of reality to get your goods. [/list] [b]Locations and Environments: [/b] [list][*] Fixed Spire sites that are no longer under Thargoid control having a different masslock impact to fully functional Spire sites.  [*] Fixed an issue where the Hybrid Compound Bin was allowing duplication of the Spire Refinery Compound.  [*] Fixed an issue stopping the SRV from teleporting to the Spire landing pads whilst parked underneath one.[/list] [b]Missions: [/b] [list][*] The player will no longer receive a "Mission Updated" HUD prompt telling them to collect Spire site resources if they're arriving with all the necessary resources already.  [*] Mission details are now correctly displayed when accepting passenger missions at burning stations. We still don't recommend standing in the flames though.   [*] Fixed issue with mission boards not always displaying the correct destination name and distance.  [*] Spire mission resources taken from other players will now be accepted at mission hand-in. [/list] [b]AI and Enemies [/b] [list][*] Stopped the Banshees from sometimes jittering sideways in multiplayer.  [*] Fixed Thargoid Scouts sometimes clipping through the planet surfaces. We appreciate stealth tactics but that was a bit much.  [*] Fixed issue where being interdicted near a Titan cloud could result in no Thargoids being present. They have now been given better SatNavs.  [*] Orthruses engaged in scanning at Spire sites will now seek to jump out if attacked. [/list] [b]Ships, Suits, and Modules [/b] [list][*] Fixed recalled ship arrival clouds sometimes appearing in a different location to the ship.  [*] Fixed an issue transferring cargo that had recently been bought from ships to SRVs. [/list] [b]UI [/b] [list][*] Removed an unnecessary navigation panel entry after scanning organics on foot.  [*] Stopped some Spire site terrain boundary edges being shown in ship landing schematic when above a planet surface. [/list] [b]Graphics [/b] [list][*] Improved appearance of organic objects when viewed from certain angles.  [*] Fixed an issue with rectangular shadows covering large portions of terrain being shown sometimes when approaching Spire sites.  [*] Fixed terrain objects sometimes turning black when exiting the system map. They have got over their goth phase. [/list] [b]Art [/b] [list][*] Fixed some emissive materials not changing colour correctly at Spires.  [*] Fixed some missing exobiology decals at Spires.  [*] Improved the lighting and emissive material blends at the Spire console [*] Adjusted some clipping meshes at a Spire where it was possible to sink into the floor. You should no longer find yourselves in the backrooms.  [*] Various paintjob fixes and adjustments for some cosmetic items to make them look extra snazzy.  [/list]