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Sci-fi space flight sim Elite Dangerous’ director has owned up that the game uses noise from recordings of actual space. David Braben said that Frontier Developments incorporate audio from projects such as the British Antactic Survey’s Halley Research Station, which is where the data was collected that revealed that classic environmental disaster, the hole in the ozone layer. Braben’s revelation was prompted by the recent public acknowledgement from NASA that, yes, people really can hear screams in space. Sort of.

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