Elite Dangerous: Odyssey Update 5 | Part 2
Author: Frontier Developments,
published 3 years ago,
Continued update notes to support UI improvements and VR fixes as part of Update 5.
UI
[list]
[*] Outfitting - The outfitting UI now opens at the ship loadout screen.
[*] Outfitting - Added a Stored Modules button in the loadout screen.
[*] Outfitting - Fixed an issue whereby some stats data could be accessed before it is ready.
[*] Outfitting - A warning is now displayed if a replaced module is to be sold in outfitting, if it's a Guardian module or is engineered.
[*] Outfitting - The store/sell previous module toggle now defaults to "store".
[*] Outfitting - Installed modules are no longer included in the outfitting inventory.
[*] Outfitting - Pop-up no longer displayed when storing any existing module to your ship (Pop-up will show if warning about transferring clean modules to a ship with questionable legality)
[*] Outfitting - The state of the store/sell replaced modules toggle in the outfitting UI is now stored. The value isn't saved, it just persists for the current session.
[*] Outfitting - If a slot is selected for which there is only one category of shop items which are equippable, you can now skip the shop categories screen and go directly to the browser screen (e.g. core modules)
[*] Outfitting - Moved store multiple button in stored modules screen to above back button.
[*] Outfitting - Removed "largest module size" indicator from category buttons.
[*] Outfitting - Replaced dots indicating module size in shop item with numbers.
[*] Outfitting - Changed the outfitting categories screen title (in the top left) to read "Shop [group]" or "Stored [group]", as appropriate.
[*] Outfitting - Fixed the retracted / deployed value text in the power consumption stats, so they appear in the appropriate place (including comparison increase/decrease), but without overlapping the labels.
[*] Outfitting - When the loadout slots screen is opened after selecting a stored module, groups are disabled if there are no compatible slots.
[*] Outfitting - A group is now selected based on the category from the selected item (except for Fuel Tanks which can be both core & optional)
[*] Outfitting - Fixed uninitialised filters in the outfitting data store.
[*] Outfitting - Added insurance cost to outfitting ship stats.
[*] Outfitting - Tooltip now shrinks to fit the available space.
[*] Outfitting - Hardpoint icons display (fixed, turret, gimballed) in the slot info displayed on the shop screens and transaction pop-up.
[*] Outfitting - The owned item count for categories in the outfitting data store now only includes stored modules, not installed ones.
[*] Outfitting - Changed the behaviour of the item stats / modification tabs in the outfitting UI, so that the state is retained once toggled. The tabs are still hidden if there are no items with modifications in the current list.
[*] Outfitting - Changed the module sort options in the ship outfitting UI from a custom component to a combo box.
[*] Outfitting - Fixed notification string used when outfitting module is cleaning.
[*] Outfitting - Locally stored modules in the outfitting UI are now displayed with "Free transfer / stored here" and a "transfer" time of 0 minutes.
[*] Outfitting - Fixed shop items not having a selection sound.
[*] Maps - Surface Settlements now display the type they are in the POI list and when selected in the Planetary Map.
[*] Maps - Updated mouse input in the System Map to match the Galaxy Map (click once to select the location, click again to focus the map to it).
[*] Maps - When adding a bookmark, the default edit entry will contain the name of location when selected.
[*] Maps - On-Foot/Odyssey missions will now display a coloured threat indicator.
[*] Maps - Modified the texture and model for the MapUI Item Details, to prevent truncation for localised strings or when there is a long list of bindings.
[*] Maps - The bookmarks panel in the System Map has been renamed to "Local Bookmarks".
[*] Maps - When entering the Planetary Map, the Active Mission list will now only display missions located on that planet.
[*] Maps - Fixed Russian localisation issue in the commodities drop down box.
[*] Maps - Pressing Down input will now focus on the Exit/Back button.
[*] Maps - Fixed tooltips occasionally disappearing when toggling panels on the RHS.
[*] Maps - The LHS, when in Conflict Zone mode, will now always be at full opacity.
[*] Maps - Fixed a bug when using the quick plot to a wing mission.
[*] Maps - Community Feedback - Added a new item renderer to display if the player is wanted in the location details panel.
[*] Maps - Fixed localised strings getting truncated in the Apex Shuttle Panel.
[*] Maps - The Quick Action for shuttle booking now uses the focused object instead of selected object.
[*] Maps - Updated some icon art.
[*] Maps - Added "processing" state to the "Plot Carrier Jump" button.
[*] Notifications - Updated the 'Route Cancelled' notification so it no longer shows in the cockpit after reaching a destination.
[*] Cockpit - The cockpit shields now show the percentage value as a string.
[*] Cockpit - Updated rank iconography for Elite 1,2,3,4 and 5 prestige ranks.
[*] Cockpit - Added an icon for Odyssey Settlements in Nav Panel.
[*] Cockpit - Added location type icons to location filter popup in Nav Panel.
[*] Cockpit - Changed default focus of Nav Panel to first location in the list.
[*] Cockpit - Comms Panel "Mini mode" now locks all tabs apart from the chat and makes sure the correct chat category is selected.
[*] Cockpit - Updated default focus of Inbox and Squadron tabs in the Comms Panel so that it defaults to the first list entries where applicable.
[*] Cockpit - When looking at a Horizons or Odyssey settlement in the navpanel (in both the cockpit and on foot) they should now be distinguishable by an icon and have additional information in the detail view.
[*] Respawn Menu - Fixed the 10% loan repayment label and update remaining balance issues.
[*] Respawn Menu - Fixed some UI issues in the Fleet Carrier Balance Transfer menu.
[*] Respawn Menu - Added additional information to the rebuy screen to clarify the cause in instances where you can't afford to do so.
[*] Respawn Menu - Removed the rebuy/insurance fields from the internal panel for crew members as it is not a cost for them to pay.
[*] Respawn Menu - Fixed an untranslated string in the resurrection report.
[*] Transaction Panel - The ship transaction panel objective folder should now correctly rescale based on the number of objectives.
[*] Transaction Panel - The ship transaction panel once again shows the number of items in the category.
[*] Transaction Panel - Added an option to allow the threat level indicators to be hidden for ship missions.
[*] Transaction Panel - Added a threat level indicator to the mission list buttons, to display the threat for on-foot missions.
[*] Transaction Panel - Updated the list divider in the cockpit to match the humanoid transaction panel. Shared missions should now correctly be listed in their category.
[*] Transaction Panel - Selecting the Discard button on failed missions will no longer open a popup for confirmation.
[*] Transaction Panel - The Details Panel buttons will now update after sharing a mission, preventing a bug where you could share a mission multiple times.
[*] Transaction Panel - Fixes to default focus states have been added.
[*] Role Panel - Updated an unlocalised string.
[*] Role Panel - Fixed a scaleform error related to the loadout images.
[*] Role Panel - Updated order strings in the Role Panel for better clarification.
[*] Role Panel - Fixed a layout issue with loadout buttons.
[*] CombatBonds - Combat bonds will now display the credits in the correct format.
[*] Engineer - Added a new image to display before the engineer referral is complete.
[*] Engineer - Fixed engineer progress session log entries not displaying correctly.
[*] MissionBoard - When opening the CG Panel, the focus will go to the first available item.
[*] MissionBoard - When opening the MissionBoard or the Passenger Lounge, the focus will go to the mission category list instead of the back button.
[*] MissionBoard - If a delivery/collect location is empty, it will now be hidden in the Depot panel. If a partially complete threshold is 0, it will now be hidden.
[*] MissionBoard - Fixed truncation with long mission names when there is the horizons or chain icon.
[*] MissionBoard - You are now able to press B to exit the drop down filter box in the mission list panel.
[*] MissionBoard - Onfoot mission board should now hide the cargo capacity and jump range labels.
[*] MissionBoard - Passenger missions now display the time limit
[*] Mission Provider - Fixed truncation in the mission help panel.
[*] HUD - Fixed a glitch that displayed a small thin line from the right hand side of the Vitals
[*] Humanoid Access - Updated default focus of Inbox and Squadron tabs in the Comms Panel so that it defaults to the first list entries where applicable.
[*] Humanoid Access - The drop item button can now take different strings (e.g. Data can now be shown as "Delete").
[*] Humanoid Access - Fixed a UX issue when cancelling and rebooking a shuttle using the Humanoid Access.
[*] Humanoid Access - When a player has outstanding invites and uses the comms panel binding the social panel will now immediately appear.
[*] Loadouts - Weapon details on the edit loadout screen are now updated when the weapon equipped into a slot changes.
[*] Loadouts - Loadout buttons have been redesigned to differentiate them from suit buttons and make them more consistent with the Role Panel's loadout buttons.
[*] Loadouts - Focus is now restored to the weapon slot on return to the create loadout screen after selecting a weapon.
[*] Loadouts - Improved size and quality of the images in the weapons/suits buttons
[*] Loadouts - Fixed an issue where the thumbnail images in the loadout screen displayed incorrectly.
[*] Loadouts - Fixed an issue where in thumbnails the weapons would appear low quality.
[*] Loadouts - Fixed an issue with loadout previews not having the correct weapons attached to them.
[*] Loadouts - Fixed an issue causing the loadout ui in the role panel to not visually update.
[*] Weapon Vendor - Added a scope to the Takada rifle image to reflect how the weapon looks in the shop
[*] Powerplay contact - Selecting "fast track" no longer resets the cursor to the bottom on the list.
[*] Powerplay contact - Loading PP cargo (fast-tracked or not) no longer takes you out of the PP contacts screen back into the contacts menu.
[*] Powerplay contact - Fixed "Back" button binding issue.
[*] Docking Menu - Fixed focus issue where previous focus would be remembered from a starport to another
[*] Docking Menu - Fixed "unavailable: anonymous" string showing when "Starport services" focused
[*] Docking Menu - Fixed the focus jumping back to "Starport services" after having used the quick action buttons, focus now stays on the quick action button after use.
[*] Livery, Vehicle Extras and Suit Extras - Added orange border to the left tabs' tooltips.
[*] Livery - Fixed default focus & focus issues after applying items in the packs section.
[*] Livery - Hiding the UI in the livery preview screen no longer hides the name of the equipped content.
[*] Livery - Fixed an issue where the currently equipped piece of livery for carriers didn't display the correct icon.
[*] Store - Added various strings for different vessel types (weapon/suit/ship) when you do not own a compatible one for an item.
[*] Store - Added in a warning for trying to purchase weapon skins for a weapon you do not own.
[*] Station Services - Fixed Station Contacts background icon.
[*] Station Services - Updated the "Colony" station header art.
[*] Station Services - Various layout fixes including resized ship schematic.
[*] Station Services - Local News button now has "No Local News" state and detention facility is aligned
[*] Station Services - Update to Anonymous Access, replacing Commander name with "Anonymous User" when in "anon access" and updating the "StationStatusWidget" to say "Anonymous Access" rather than "Jammer Active".
[*] Station Services - Added in an icon to show available services when in anonymous access.
[*] Station Services - Corner icons sizes increased and made more legible.
[*] Station Services - Update made to engineers header.
[*] Station Services - Made the engineer specialisation string support two lines.
[*] Station Services - Fixed the engineer banner not showing correctly when the station menu was found to be an engineer.
[*] Station Services - Fixed incorrect corner icons showing up.
[*] Station Services - Fire icon now displayed in damaged stations.
[*] Station Services - Improved legibility of the button subtitle lines.
[*] Station Services - Updated the layout to make the ship services buttons fill any empty spaces for special instances, such as engineer station.
[*] Station Services - Fixed the issue of holding down the arrow keys to change limpet buy / sell quantity, triggering SFX to play indefinitely.
[*] Station Services - Fixed a default focusing issue in advanced maintenance.
[*] Station Services - Added percentage values to the modules damage in advanced maintenance.
[*] Station Services - Fixed an issue where when attempting to book a shuttle, the mission board would flash up and then push you back out of the interaction.
[*] Station Services - Immediately following booking a shuttle the UI no longer defaults to cancel, to prevent accidentally undoing actions.
[*] Station Services - Added icons for every starport service status (and descriptions), so that when content isn't available it is clearer why.
[*] Station Services - Fixed some contacts displaying the incorrect icon.
[*] Codex - Fixed focus issue in stats.
[*] Bartender - Updated the layout when selling items so the assets, goods and data are separated with their corresponding titles.
[*] Bartender - There's now a button for adding all data to the selling list.
[*] Bartender - Added an icon for "illegal" items when selling.
[*] Bartender - Updated wording in the bartender vendor UI.
[*] Bartender - Fixed an issue causing the same resource to display multiple times in the bartender UI, rather than stacking.
[*] Vista Genomics - Made the default focus swap to the first item when selling bio vouchers.
[*] Shipyard - For all ships: Added a module breakdown showing module type, grade & class and whether the module is engineered or not. Available when "more stats" is toggled by player, and sticks on screen while browsing.
[*] Shipyard - Converted the 'Your Fleet' list into a list of buttons, which now quickly takes you to the corresponding Ship details
[*] Shipyard - Re-factored 'shipyard denied option' reasons to take a new object instead of a string. This adds additional info sub-labels when your ship has cargo on-board and cannot be stored.
[*] Shipyard - Fixed an issue where toggling headlook in a shipyard while docked caused the UI to move.
[*] Main Menu - Arx notifications will now be invisible until they are actually shown. This will prevent the black box from appearing on the screen in the top right corner.
[*] Fleet Carriers - When booking a carrier to another system the button has been visually updated to confirm the request has been made.
[*] Terminals - Fixed unknown buildings appearing on terminals when multiple gameplay buildings are connected.
[/list]
VR
[list]
[*] Fixed an issue where respawning in a Conflict Zone in VR could cause a black screen for the player.
[*] Fixed the "maintain horizon" option for SRVs not working in VR.
[/list]
As always, thank you so, so much for your continued feedback, support and commitment in helping us improve further on your Elite Dangerous experience.
See you in the black, Commanders o7