Greetings Commanders, A patch is due to go live this afternoon at 14:00 UTC to implement the changes listed below. Downtime is expected to last around 30 minutes. These changes follow feedback and issue reports after the release of Update 11: [h2]Fleet Carrier Bartenders [/h2] [list] [*] The Fleet Carrier Bartender material capacity has been increased to 1000, from 100. [*] Fixed a disconnection caused at the Fleet Carrier bartender when two players try to buy, sell or transfer the same items simultaneously. [/list] [h2]Stability [/h2] [list] [*] Fixed a crash that triggered when jumping in a Fleet Carrier. [*] Fixed a crash that triggered when players were escorted to their chair for a Fleet Carrier jump. [/list] [h2]Livery [/h2] [list] [*] Fixed Commanders being able to stand up before the jump completion notification. [*] Fixed Fleet Carrier owners being added to a new instance when updating livery options. [*] Fixed a bug preventing the default Drake Layout for the Fleet Carrier being re-selected. [/list] [h2]Protect Missions [/h2] [list] [*] Fixed AI sometimes not prioritising disabling the Cargo Loader shield during Protect missions. [*] Fixed the Cargo Loader state sometimes not updating when hacked by AI during Protect Missions. [/list] [h2]Other [/h2] [list] [*] Fixed players floating and losing access to menus when exiting seated position. [*] Fixed an issue causing crew avatars to be duplicated when Carrier facilities are installed in quick succession.  [*] Fixed truncated mission text in some languages [*] Fixed Engineers not progressing when requirements are met [/list] o7