Greetings Commanders! We're excited to announce that Phase 4 of the alpha is now underway! This time, you can play Odyssey with your existing Commanders and ships, so bring on the Cutters, Corvettes, Cobras and more! To help manage your fleet, delivery times and costs for ship transportation have been reduced, allowing you to easily transfer and use any of your existing ships. The snapshot taken from the base game to duplicate for the alpha was taken on 23 April. The following features will also be available: [list] [*] Wing Missions / Ship Depot [*] Powerplay [*] Tech Brokers [*] Search and Rescue contacts [*] Research Station services contacts [/list] Phase 4 is expected to close on 5 May, continuing as long as necessary for the development team to receive feedback, collect data, and make adjustments. Once the phase ends, the alpha will close so this is your last chance to play Odyssey until launch! Note that any progress made in the alpha will not carry over to the live game. [h2]Fixes[/h2] [list] [*] Various stability and crash fixes. [*] Fixed missing mission hand-in icons. [*] Fixed an issue with mission hand-in not working for some mission types. [*] Fixed a softlock in the quick comms panel. [*] Fixed an issue with Conflict Zone scores failing to update. [*] Fixed a disconnect when recalling a ship at a Conflict Zone. [*] Fixed a softlock when navigating the Black Market contact's UI using a keyboard. [*] Fixed an issue with items not appearing in players' inventories correctly. [*] The Apply and Cancel buttons are no longer partially cut off at the bottom of the screen in the Settings Menu. [*] Locations on the Galaxy Map can now be selected without plotting a course. [*] NPCs should no longer mumble/be inaudible. [*] A connection error when landing at settlements in a Conflict state was fixed. [*] An issue with the Oculus Rift HMD not displaying Odyssey was fixed. [*] An issue with the "Complete Mission" button not working at station terminals was fixed. [*] An issue with Frontline Solutions dropships attempting to dock at Conflict Zones was fixed. [*] An issue with organics displaying as "Insufficient Diversity" rather than "Already Sampled" was fixed. [/list] [h2]Known Issues[/h2] [list] [*] Some players are unable to select the alpha test from the launcher. [*] Maintenance panels can fall backwards into their housing after being cut, blocking power nodes. [*] The player view is locked after interacting with station terminals, sometimes fixing players' at an awkward angle. [*] Some information in the Galaxy Map which is present in Horizons is missing. [*] Planet icons are difficult to see on ship sensors. [*] Filters in the DSS are not showing. [*] On-foot momentum mid-air is not preserved when jumping. [*] Some NPCs do not display facial animation while speaking. [*] On-foot inventory UI is not accessible. [*] Apex Interstellar ship landing sound is out of sync. [*] Conflict Zones are sometimes empty when they initially appear. [*] The Commander camera suite keybind cannot match ship and SRV camera suite keybinds. [*] Some Russian letters in station terminals are replaced with squares. [*] All missions fail when Commanders die on a mission. [*] Quitting to the main menu just after recalling a ship causes a crash [*] Setting control options to "keyboard and mouse" doesn't set DSS camera control to mouse. [*] Physical multicrew members occasionally find an empty hangar when attempting to board their host ship. [*] An obstructive defect blocks the player visor when performing melee attacks or grenade throws. [*] Graphical artefacts are present on some assets when the visor is down. [*] Sometimes players are unable to choose a side at Conflict Zones via the comms panel while on foot. [*] Collection mission objectives will only update for one player in the instance. [*] Players encounter a crash at the Conflict Zone at Aster's Escape. [*] Autodock music is present in Apex Interstellar shuttles. [*] When using the "Default Context" preset on the Xbox One Controller, the "Hold" button mode for crouch does not work as expected. [*] Emissive Paint Jobs don't appear correctly under bright lights, so will not be in this phase. [*] A connection issue while auto-launching as a physical multicrew passenger may cause players to spawn in a glitched hangar. [/list] We hope you enjoy this final phase and would like to take this moment to thank you all for playing! Your feedback and suggestions have helped steer Odyssey's development, ready for launch on 19 May. We hope you enjoy the last chance to play Elite Dangerous on-foot before the big day! o7