Greetings commanders! Thank you all for the excellent and valuable feedback you have provided during Phase 1 and 2 of the Elite Dangerous: Odyssey Alpha. Here’s what you can expect in Phase 3: [h2]Features: [/h2] [list] [*] Expanded playable galaxy to approximately 50LY [*] New “Artemis” suit available for purchase [*] New genetic sampling gameplay loop [*] “First footfall” experience of setting foot on a newly discovered planet  [*] Missions and rewards rebalance [/list] [previewyoutube=YMTOV9ZuCYE;full][/previewyoutube] [h2] Fixed Issues: [/h2] [list] [*] Fire damage’s area of affect has been reduced [*] Fixed issue where communication in the flight tutorial was duplicated [*] Fixed issue where in some cases Data Delivery was not possible  [*] Fixed issue where skimmers would jitter around the screen [*] Fixed issue where not all fires could be extinguished making some missions impossible to complete [*] Fixed issue with pixelated scan line in FSS [*] Fixed issue where the passenger in multicrew would disconnect (Orange Sidewinder) [*] Fixed issue with transferring consumables from the ship's inventory [*] Fixed a crash when inviting another player to multicrew when both on foot [*] Fixed an issue where the 'Long Distance Planner' in Apex galaxy UI would ‘softlock’ [*] Fixed an issue where the victory Credits shown at the end of a Conflict Zone were incorrect [*] Fixed a ‘softlock’ when interacting with a terminal shortly after loading the game [*] Fixed an issue where players would move through the counter if sprinting while interacting with a vendor or terminal [*] Fixed an issue where the main menu would appear much smaller if the player had the system map open whilst on foot [*] Fixed an issue where players were stuck in an aggressive pose on the concourse [*] Fixed an issue where players couldn’t access containers due to lack of authority level with no way to obtain them in some Settlement Salvage Missions [*] Fixed an issue where players became stuck behind the counter at Pioneer Supplies [/list] [h2]Known Issues [/h2] [list] [b][*] When the player approaches plants they’ve already sampled or have obtained the complete sample for, the UI text says ‘Insufficient Diversity’ instead of ‘Already Sampled’ [*] The sample burning animation is unclear in that samples are being destroyed or that it can be cancelled [/b] [*] The quick item wheel is very hard to use with a mouse [*] Players may find themselves outside of the concourse when interacting with certain vendors or elements [*] ‘Cuttable’ panels can get stuck in housing after being cut [*] Players may arrive at an empty Conflict Zone [*] Settings menu options are cut off at the bottom of the screen [*] Players are unable to target a system and manually jump to it when using the Galactic Map [*] Large numbers of AI are seen in Savitskaya Vision’s social space [*] Players may find an empty ship hangar when attempting to board host ships in Teams [*] Players are not able to pick a side at a Conflict Zone when on foot via their comms panel [*] Oculus Rift HMD does not display the game. The monitor Viewer displays correctly and shows headtracking is working [*] If players perform a melee attack or throw grenades, obstructive defects block their visor [*] Graphical artefacts are present on assets (such as player arm & organics) when visor is on [*] Collection mission objective will only update for one person in the instance [*] Players sometimes experience that missions are not showing as completed until they re-log [*] Dropships will sometimes attempt to dock with settlements rather than drop players in a Conflict Zone [/list] Thanks again for participating in the feedback and letting us know what you think! o7