Elite Dangerous: Odyssey Alpha Phase 3
Author: Zac_Frontier,
published 3 years ago,
Greetings commanders!
Thank you all for the excellent and valuable feedback you have provided during Phase 1 and 2 of the Elite Dangerous: Odyssey Alpha. Here’s what you can expect in Phase 3:
[h2]Features: [/h2]
[list]
[*] Expanded playable galaxy to approximately 50LY
[*] New “Artemis” suit available for purchase
[*] New genetic sampling gameplay loop
[*] “First footfall” experience of setting foot on a newly discovered planet
[*] Missions and rewards rebalance
[/list]
[previewyoutube=YMTOV9ZuCYE;full][/previewyoutube]
[h2] Fixed Issues: [/h2]
[list]
[*] Fire damage’s area of affect has been reduced
[*] Fixed issue where communication in the flight tutorial was duplicated
[*] Fixed issue where in some cases Data Delivery was not possible
[*] Fixed issue where skimmers would jitter around the screen
[*] Fixed issue where not all fires could be extinguished making some missions impossible to complete
[*] Fixed issue with pixelated scan line in FSS
[*] Fixed issue where the passenger in multicrew would disconnect (Orange Sidewinder)
[*] Fixed issue with transferring consumables from the ship's inventory
[*] Fixed a crash when inviting another player to multicrew when both on foot
[*] Fixed an issue where the 'Long Distance Planner' in Apex galaxy UI would ‘softlock’
[*] Fixed an issue where the victory Credits shown at the end of a Conflict Zone were incorrect
[*] Fixed a ‘softlock’ when interacting with a terminal shortly after loading the game
[*] Fixed an issue where players would move through the counter if sprinting while interacting with a vendor or terminal
[*] Fixed an issue where the main menu would appear much smaller if the player had the system map open whilst on foot
[*] Fixed an issue where players were stuck in an aggressive pose on the concourse
[*] Fixed an issue where players couldn’t access containers due to lack of authority level with no way to obtain them in some Settlement Salvage Missions
[*] Fixed an issue where players became stuck behind the counter at Pioneer Supplies
[/list]
[h2]Known Issues
[/h2]
[list]
[b][*] When the player approaches plants they’ve already sampled or have obtained the complete sample for, the UI text says ‘Insufficient Diversity’ instead of ‘Already Sampled’
[*] The sample burning animation is unclear in that samples are being destroyed or that it can be cancelled [/b]
[*] The quick item wheel is very hard to use with a mouse
[*] Players may find themselves outside of the concourse when interacting with certain vendors or elements
[*] ‘Cuttable’ panels can get stuck in housing after being cut
[*] Players may arrive at an empty Conflict Zone
[*] Settings menu options are cut off at the bottom of the screen
[*] Players are unable to target a system and manually jump to it when using the Galactic Map
[*] Large numbers of AI are seen in Savitskaya Vision’s social space
[*] Players may find an empty ship hangar when attempting to board host ships in Teams
[*] Players are not able to pick a side at a Conflict Zone when on foot via their comms panel
[*] Oculus Rift HMD does not display the game. The monitor Viewer displays correctly and shows headtracking is working
[*] If players perform a melee attack or throw grenades, obstructive defects block their visor
[*] Graphical artefacts are present on assets (such as player arm & organics) when visor is on
[*] Collection mission objective will only update for one person in the instance
[*] Players sometimes experience that missions are not showing as completed until they re-log
[*] Dropships will sometimes attempt to dock with settlements rather than drop players in a Conflict Zone
[/list]
Thanks again for participating in the feedback and letting us know what you think!
o7