Many more greetings Commanders. As promised, this is the first instalment of a dedicated 'Quality Of Life' update being brought to Horizons. Theres more to come as we go along the forthcoming updates (to be clear this is not the forthcoming "true parity update") of the year, so we'll keep you informed of progress made. ________________________________________ [b]Updates of note:[/b] • Increased module and bookmark storage: Limit of 200 each. o The increase limit only applies for personal bookmarks. The Squadron bookmark limit has not been changed. • An issue has been fixed with how damage is applied to Thargoids in order to fix Thargoid Hearts appearing to become invincible. o Previously Player A could shoot thargoid heart but Player B (authority) would register that it didn't hit the heart and thus apply no damage. [b]Additional Updates:[/b] • A fix has been implemented for an incorrectly rotated tunnel section within an installation. • A fix has been implemented for a tower clipping into buildings at Horizons bases. • Module UI now updates to accurately show when a heatsink has been re-armed, along with cockpit UI. • A fix has been implemented for the data link reticule, which sometimes appeared to be the incorrect colour when players targeted a scannable asset in analysis mode. • Data link and composition scanner reticules are now distinguishable from each other in analysis mode - the composition scanner reticule has been flipped to display vertically. • A fix has been implemented for the SRV not being able to fire after ammo synthesis. • When hiding the UI in the livery preview, the name of the equipped paintjob will no longer be hidden as well. • A fix has been implemented for a floating pipe that popped up at some planet ports. • Spanish character Ñ will now appear in nameplate/ID for ships. • A fix has been implemented for Powerplay modules not having the 'buy back option'. • A fix has been implemented for Scavengers that would occasionally clip through the ground at Thargoid sites. • A fix has been implemented for a missing text string in the HIP 15609 system. • A fix has been implemented for Super Power promotions, where they were not always being reported in the UI at the same time as the inbox message arriving. • A fix has been implemented for Thargoid site doors opening at incorrect times for players. • A fix has been implemented for Ship Launched Fighter kills counting towards CZ progress. • A fix has been implemented for hyperspace break sometimes not working for Supercruise Assist module. • The analysis mode reticule for the data link will no longer persist onscreen after the SRV stows it's turret, or in the ship UI when the player re-boards. • Fixes for multiple typos throughout the game in general have been addressed. • A fix has been implemented for some materials that were displaying incorrect rarity or grades. • Overlapping text in the Commander Stats UI has been fixed. • A fix has been implemented for repair limpets not repairing the correct consistent amount on ships with damage regions (e.g. Anaconda). • A fix has been implemented for defending captains in space conflict zones awarding combat bonds from the opposing faction. • Fixed intermittent hang on exiting the game • Squadrons UI - Fixed filters navigation not being reset • Fix for misaligned assets at Research Base • Fix CQC ranks above Elite being displayed incorrectly. [b]Powerplay:[/b] • The process where control of a starsystem is lost by revolt now correctly accounts for income already provided to competing control systems. • Income values have been updated for many control systems so they're the sum of their own income PLUS all the systems they currently exploit (note: this will need a table of powers, starsystems and CC numbers for the forums with plenty of notice for players to react). o Income from the week will change. See the following post for more details: https://forums.frontier.co.uk/threads/elite-dangerous-updates-to-powerplay-in-update-7.590030/ [b]Known Issues:[/b] There are naturally more issues out there to cover and work furthre on, but we're calling these out specifically as they seem to be newly introduces as part of this update. 1. No notification of Fleet Carrier jump for players until 10 seconds before the jump itself.