Greetings Commanders. Today’s update for Elite Dangerous Horizons only. [b]Elite Dangerous: Horizons servers for both PC and Console Commanders will be offline from approximately 09:00 UCT[/b] Servers are expected to come back online, with the update available at around 12:00 UTC.​ Updates of Note [b]Multi Limpet Controller Modules.[/b] Multi-Limpet Controllers are now available from Outfitting. Multi-Limpet Controllers can program a limpet to perform one of a given set of tasks and will be available in multiple types which will dictate what functions it is able to program. [list] [*] Mining Multi Limpet Controller module (Available in Size 3) [*] Operations Multi Limpet Controller module (Available in Size 3) [*] Rescue Multi Limpet Controller module (Available in Size 3) [*] Xeno Multi Limpet Controller module (Available in Size 3) [*] Universal Multi Limpet Controller module (Available in Size 7) [/list] [b]Module Management.[/b] A fix has been implemented for pre-engineered modules from community goals not being marked informatively, as such. [list] [*] Pre-engineered module rewards will now have their description display the fact that they are pre-engineered, as well as have it display in the outfitting screen. [*] Also trying to apply modifications to pre-engineered modules which specifically cannot be modified further (very niche circumstances) will now be disallowed with a message stating why. [/list] [b]Stability.[/b] We’re actively continuing to help with tracking down as many continuing stability issues as possible, with your continued support in providing logs and reports where possible. [list] [*] A crash could occur when selecting telepresence crew member fighters to deploy. This has now been addressed. Player example: [*] “Once you have joined a ship via Telepresence, attempting to select an onboard fighter from the bottom screen will cause the game to immediately crash. This will only crash the second player (passenger) as they attempt to board fighter. Helm player one is unaffected at time of crash.” [/list] [b]General Fixes.[/b] [list] [*] Fix implemented whereby Megaship Cargo and Escape Pod canisters could become stuck inside the ships. [*] Handing in multiple bounty vouchers at a terminal in quick succession could cause the text string containing the credit number to cascade to the next bounty voucher on the list, prefixing the text that indicates how much that bounty voucher is worth. This issue has now been fixed. [*] Core mining fragments should no longer become trapped inside asteroids. The team have been heavily investigating and attempting to reproduce cases of this happening and will keep the checks in mind as we're aware this issue has quite the tendency to bounce back. [*] Handing in multiple bounty vouchers at a terminal in quick succession could cause the text string containing the credit number to cascade to the next bounty voucher on the list, prefixing the text that indicates how much that bounty voucher is worth. This issue has now been fixed. [*] Fix implemented for being unable to switch tabs on comms panel when looking with headlook. [*] Various missing translations have been added. [/list] --------------- o7