Elite Dangerous | Ascendancy Update 1 - 21st November
Author: Frontier Developments,
published 1 week ago,
Greetings Commanders,
Powerplay 2.0 has been out for a few weeks now and we are really grateful for all the feedback and reported issues you have shared.
Our intent with our balancing is to ensure a diversity of gameplay activities are viable within Powerplay 2.0, and that no activity feels significantly weaker than any other. We are continually closely monitoring for any activities which could be disproportionally more advantageous to undertake than any other, potentially creating a meta that players feel forced to play in order to rank up or participate in the conflict.
Following prevention of several exploits we will now be in a position to improve balance on the overall experience of Powerplay 2.0. We will be closely looking into:
[list][*] Significantly reducing the amount of time/effort required to earn early modules
[*] Significantly reducing the amount of time/effort required to increase ranks[/list]
In the meantime we are releasing Ascendancy Update 1 (19.01) on Thursday 21 November.
[h2]Release Schedule (All times in UTC)[/h2]
[list][*] 07:00 - Servers offline for maintenance
[*] 11:00 Servers back online and Update available[/list]
Please note these are approximate times and are subject to change.
[h2]Update Notes[/h2]
[h3]Powerplay 2.0[/h3]
[list][*] Fixed an exploit where Powerplay Data could be downloaded multiple times from the same Data Port
[*] Aisling Duval's Powerplay systems now correctly flag Imperial Slaves & Narcotics as illegal. Crime does not pay.
[*] Archon Delain Powerplay systems now correctly open Black Markets if they are not already present. OK...here crime might pay.
[*] Pranav Antal now closes Black Markets in Fortified/Stronghold systems.
[*] Merit awards for destroying Ship Launched Fighters have been reduced.[/list]
[h3]Ships[/h3]
[list][*] Adjustments made to Flight Tutorial combat drones reducing their damage output.
[*] Type-8's collision has been adjusted so that the "arms" now have correct collision.[/list]
Thank you for all your continued feedback and reports!