Early access. We decided to make early access as: 1) Many things have not yet been done, but they will certainly be done. 2) There are many ways in which we can develop the project 3) It is necessary to listen to the opinions of the players in order to understand what to do next 4) We will read all feedback. Latest updates: 1) New inventory, now each warship has 3 slots for wings, engine and cockpit. Each element has its own characteristics and rarity levels. Rarity levels affect performance. [img]https://clan.cloudflare.steamstatic.com/images//36413499/63db8f2c3dbe75278148352552e29074969a882e.png[/img] [img]https://clan.cloudflare.steamstatic.com/images//36413499/6809b7b8d78c7d780509372e2cef0d6a6731a790.png[/img] 2) Each fraction received various unique bonuses. [img]https://clan.cloudflare.steamstatic.com/images//36413499/b612f8bfdd97b6cae08c9b217bfef8b7aa224810.png[/img] 3) Convenience of the interface. New "Goal" Button. [img]https://clan.cloudflare.steamstatic.com/images//36413499/4d3a29fc3ee4b2ac3033b8412ce524f707b24f5a.png[/img] 4) A new training mission. [img]https://clan.cloudflare.steamstatic.com/images//36413499/2d81597a0ba3338b6ab038c00d5f44363bf77af0.png[/img] 5) Balance changes Plans: 1) Unique zones and special armies, with unique items that are only there. 2) General inventory and collection items between session. 3) Passive effects 4) Expansion of the weapons system and modules 5) Application of modules to the guns of the main ship. After Early Access: 6) PvP 7) Campaign and big quests. 8) Battle ship customization