TITLE UPDATE #6: First Frost
Author: WORKEA,
published 11 hours ago,
[img]https://clan.cloudflare.steamstatic.com/images//45109432/59d45b49e4163c9bc95502d46b026872ef9cc349.png[/img]
First Frost Update (Title Update #6) is now available and includes:
- New Player Roles and Focuses
- Shorter Rush matches and new Player Items in Ultimate Team
- Career Mode and Clubs updates
- A new winter menu theme
Be sure to check out our Pitch Notes article for the First Frost Update by scanning the QR code on the right, it dives deeper into some of the changes and additions listed here. The full TU notes are available on the EASF Tracker.
[h2]Gameplay[/h2]
Made the following changes:
- Added the Classic 10 and Wide Half Player Roles, as well as thirteen Focuses.
- To learn more about these Player Roles and Focuses, scan the QR code on the right to access our First Frost Update Pitch Notes article.
- Slightly increased speed and consistency for the Stop And Turn (While Running) Skill Move when performed by 3 Star Skill Move players.
- Slightly increased speed of Drag Backs.
- Improved consistency for the Stop And Turn (While Running), Roulette, Heel To Heel, and Feint and Exit Skill Moves when performed by 2 Star Skill Move players.
- Slightly increased speed and consistency of Jog Fake Shots when performed by 3 Star Skill Move players and above.
- Slightly decreased the speed of Jog Body Feints.
- Attacking players can now come back to an onside position quicker than before.
- Slightly increased the window of time in which a Directed Run can be requested.
- A Player Switch can now be requested during passes while in Player Lock.
Addressed the following issues:
- Improved defensive logic for tracking runs during Kick Offs.
- The attacking team’s center backs could have pushed too far up the pitch in some cases.
- When requested, Secondary Contain was not always being performed by the player with the Next Player Switch Indicator.
- Sometimes, center backs could have positioned themselves too far apart while their team had possession.
- Addressed instances of Player Switching not functioning as intended.
- Addressed instances of the Player Lock Input triggering an unintended Player Switch.
- As a knock on effect that we are investigating, goalkeeper movement can trigger an unintended player switch.
- Addressed an issue that was preventing high tackling Attribute players from being as effective as intended in specific situations.
- In some instances, deep free kicks resulted in the ball not being passed to any specific receiver.
- Improved referee logic when determining offside calls in situations involving the goalkeeper.
- Improved referee logic when determining foul calls in some tackling situations.
- In rare situations, attacking players could have crowded the center of the pitch unintentionally.
- In some cases, defenders could have won the ball from behind the ball carrier easier than intended.
- Addressed an issue in which a requested tackle could have moved the user controlled player towards the ball before starting the tackle animation.
- Disabled the D Pad Tactics UI in Kick Off 3v3 matches as it had no impact on gameplay.
[h2]Ultimate Team[/h2]
Made the following changes:
- Reduced Rush match length from 7 minutes to 5 minutes.
- The Squad Builder Rarity filter can now be used to search for all available rarities, similar to how search is done in the Transfer Market.
- Players not actively engaging in a Rush match are now more likely to be kicked from the match.
Addressed the following issues:
- Some Player Items were incorrectly showing as Loan Items when viewing them in the Season Pass.
- After editing tactics, the positions of Player Items could have changed unintentionally.
[h2]Career Mode[/h2]
Made the following changes:
- Non academy players can now earn PlayStyes as they develop.
- Goalkeeper Youth Prospects now have a chance to develop two PlayStyles+.
- Updated Tactical Vision presets to account for new Player Roles and Focuses.
- Added winter weather to Training Drills which can be enabled or disabled through the Weather Effects setting.
- Updated list of available ICONs in Player Career.
Addressed the following issues:
- In Live Starting Point, edited injuries and suspensions were not always applied to players correctly.
- In some cases, players could have earned an unlimited amount of PlayStyles through Training Drills.
[h2]Clubs[/h2]
Made the following changes:
- Winter weather is now present in Drop-In matches. This is a visual update only and does not impact gameplay.
- Added the VR Room and Passing Drill facilities.
- To learn more about them, check out our Pitch Notes by scanning the QR code on the right.
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