Hello! Soon we'll be done patching the last major standalone Classic DF release. Fixed some oldies, like an ancient bug causing dwarves to teleport through walls when they are charged by an opponent and tumble backward in a certain way, and some new ones. For instance, the new necromancer experiments can sometimes escape from the tower and try to eek out a life in a village, and this sometimes means they can migrate to your fortress, as visitors or potential citizens. That's all fine, but they still casually ripped out doors and broke furniture. This is now fixed, ha ha. March is here, and with that, the code work on Premium DF kicks into full swing. It'll be an interesting change of pace, to say the least, and it'll be cool to see all the artwork Mayday and Meph have been working on come to life. - Tarn --- [h3]Kitfox's Note[/h3] This update was originally going to be posted a week ago, but we were at PAX East! Sorry about the lateness. :) It was nice to see some of you in person! The floor was packed with people, and it's always refreshing to be able to talk to fans of the game in real life. We only had the trailer of DF showing but even then... y'all are excited! - Victoria