Hi! The base creature pictures have been completed! As you can tell from some of the previous posts, that's a lot of animals, ha ha, as well as various fantasy critters. This also frees up Mike to do a pass on my ghastly programmer-art screens, which we should be able to show next time, while Meph continues work on items and buildings, as well as some additional work with derived creature types, like baby animals and zombies. Here is one of the fantasy creatures, a mischievous gremlin. [img]https://clan.cloudflare.steamstatic.com/images//34693670/fb2ae27a4fa1e13a39c49aaf26bff1055cd9faeb.png[/img] Mischief here can be quite serious mischievous; gremlins like to jump on pressure plates, free animals from cages, and pull levers. Since pressure plates and levers are often linked up to important floodgates or drawbridges, they can be troublesome indeed. Gremlins are good at sneaking, but a war dog placed at an entrance or strategic intersection is an option (you can always take them off the ropes if you want them to have a vacation from work with all their dwarf friends.) [img]https://clan.cloudflare.steamstatic.com/images//34693670/4db28e7501e03be7b0f60b0dc142743092773eee.png[/img] Placing dwarf guards on patrol routes or having mechanically important areas behind some general bustle is also feasible, though gremlins wait in hiding for opportunities and can often slip through during breaks in hallway traffic. It's important not to leave a lever that can destroy your entire fortress too close to the deep cavern entrances, ha ha. If you are feeling ambitious, you can set up false levers near the caves to lure gremlins, and link them to traps that collapse or flood the lever room. - Tarn [b]P.S.[/b] [url=https://bay12games.com/dwarves/df_talk.html]Episode 24 of Dwarf Talk is here[/url]. The volume levels are a bit better this time, and the other host returned, so the original lineup is all back together, talking about the interface and playing with the myth generator.