Hey Urists, It’s been a little over a month since our big Adventure Mode Roadmap. If you haven’t had a chance to read it yet, go ahead and do that [url=https://store.steampowered.com/news/app/975370/view/3753244942577557600]here[/url]. Since then, we’ve been working on a ton of new procedural portraits for goblins, kobolds and animal people which will be added to both Adventure Mode and Fortress mode. Soon you will be able to stare into the face of every single being you encounter in your fort or, bring them along with you in Adventure Mode. Watching humanoids slowly go insane from sobriety or die of dehydration was never so personal. Here is one of the first screenshots from the new Adventure Mode, featuring an ambitious hippoman at a tavern. Maybe you can convince him to join you on your party? We also see the Adventure Mode UI coming along with your character’s portrait in the bottom left as well as all the new buttons for the various actions you can do. [img]https://clan.cloudflare.steamstatic.com/images//34693670/d54927afa8b9f415d46edb19b425d37472c2e48c.jpg[/img] Below, we also have a first look at the Adventure Mode world map. As you can see, towns are represented in much more detail including roads, farm plots and homes. The little shield acts as the marker for your party as you move through the map to reach new points of interest. [img]https://clan.cloudflare.steamstatic.com/images//34693670/494d1d33d5b6f1b29d2b9f2e5675b99edf965a59.jpg[/img] We will have more to show with Adventure Mode as well as a more accurate release timeframe in a couple of weeks. If you're curious to pore over the little pixel icons and implications, Blind did a little [url=https://www.youtube.com/watch?v=a77Oj8UQmsw]livestream grilling Tarn and Zach over the Adventure Mode details, so check that video out here[/url]. [h2]New Bugtracker[/h2] We are happy to announce that we have [url=https://dwarffortressbugtracker.com]a new bugtracker[/url] ready to go! The bug tracker has now migrated to a new domain with the old account system for reporting and commenting. The previous address and email reporting will no longer be used, so please update your bookmarks and follow the new instructions here: [url=https://bit.ly/3R2d9t5 ]https://bit.ly/3R2d9t5 [/url] Thank you to everyone for your patience and willingness to help to squash all those pesky bugs! [h2]New FanGamer Merch + European Store[/h2] [img]https://clan.cloudflare.steamstatic.com/images//34693670/75b6b4659ccb184809f869cddb052a8342b617f0.png[/img] New Dwarf Fortress merch has arrived to FanGamer as well as select items on the FanGamer Europe store. We have the vinyl soundtrack, a journal designed to document your favourite forts, a giant desk mat and a hood with customizable menacing spikes! And European Urists can finally rejoice because you can now pick up the vinyl, journal, desk mat and pin on the European storefront, at least until they sell out: Wave 2: https://fanga.me/r/dwarf-fortress-wave-2 FanGamer Europe: https://www.fangamer.eu/collections/dwarf-fortress ---------------------- That’s everything we have for this update. Thanks for reading! In a couple weeks will have some very exciting Adventure Mode stuff to show off and a more accurate timeframe for the release! -Alexandra P.S. Our friends at Freeehold Games just released one of the biggest Caves of Qud patches ever yesterday! It’s been a year in the making and features a ton of new content including new boss fights and factions as well as the next leg of the main quest and HUNDREDS of new visual and audio effects, plus improved Steam Deck controls. Now is the best time to pick up Caves of Qud or return to it. You can buy Caves of Qud in Early Access and read more [url=https://store.steampowered.com/news/app/333640/view/3823054545430574500]about the update on Steam[/url] or [url=https://www.youtube.com/watch?v=PZU4LpzlOQg]watch the trailer[/url].