Playtest Patch Notes - February 7, 2024
Author: vividshi,
published 8 months ago,
[img]https://clan.cloudflare.steamstatic.com/images//44195980/0be98f43001f526e8dd95ef5ce40d0f3f5e5c21a.png[/img]
[b]@everyone Adventurers,[/b]
[h2]Please be aware that server maintenance is scheduled for [i][b]February 7, 2024, from 10:30 to 13:00 (UTC+0)[/b][/i]. [/h2]
As a result, matchmaking queues will be closed starting at[i][b] 10:00[/b][/i], 30 minutes prior to maintenance. Ongoing matches will not be affected.
[u][b][h3]Gameplay Changes[/h3][/b][/u]
[b][h3]Character Balance[/h3][/b]
[b]Cryomancer[/b]
[list]
[*]Ice Storm: Freeze duration reduced from 3 seconds to 2 seconds
[*]Shattering Ice passive: Freeze duration reduced from 3 seconds to 1 second
[*]Permafrost Passive: Now doubles the freeze duration for Ice Storm and Shattering Ice, replacing the previous 2-second increase
○Before this patch: 5-second freeze for Ice Storm, 5-second freeze for Shattering Ice
○After this patch: 4-second freeze for Ice Storm, 2-second freeze for Shattering Ice
[/list]
[b][h3]Gear Balance[/h3][/b]
[list]
[*]Adjusted the stats on various equipment
○[b]Dev comment:[/b] We're keeping a close eye on how equipment stats scale. Our goal is to ensure that higher-rarity gear provides a tangible advantage without making opponents feel hopeless. In this patch, we've dialed back some of the stat rolls on equipment to keep the power of high-rarity items within our desired range. These changes will affect all existing items, but will NOT re-roll your equipment, just the modifier values will be reduced
[*]Reduced attack damage and attack level of high-rarity weapons, especially those of Epic rarity or higher
[*]Lowered the roll values for Physical and All Elemental Resistances while increasing the Max Life percentage roll values for lower-rarity equipment, to weaken the damage mitigation of resistance-stacking builds
[*]Lowered the roll values for certain high-rarity equipment exclusive affixes: Life on Hit, Life Regen per second, Life on Kill, Life Steal, Target's Defense Level Ignored, and Resistance Penetration
[*]●Increased the defense level of lower-rarity armor pieces
[/list]
[h3][b]Others[/b][/h3]
[list]
[*]Added a 10-second cooldown to all throwable flasks
[*]Optimized certain aspects of the game to reduce stuttering issues
[*]Lowered monster defense levels to maintain a consistent PvE experience, compensating for the recent reductions in offensive modifiers
[*]Added all-elemental penetration to all elite mobs and bosses to counteract excessively high player resistances. Elites and bosses in Hard Mode feature even higher penetration stats for a more challenging encounter
[/list]
[h3][b]Bug Fixes[/b][/h3]
[list]
[*]Fixed an issue where an incorrect popup would appear when purchasing Hard Mode tickets from the Merchant
[*]Fixed an issue where chests in Hard Mode maps were yielding loot of lower rarity than intended
[/list]
[b]Thanks for playing, we’ll see you in the dungeons.[/b]