This is a live update, players already logged in will not be affected. Please exit the game and update your client to the latest version. We apologize for any inconvenience this may cause. [b]Dev Comment:[/b] Today's patch does not include any class or equipment balancing changes. We've received your feedback on the Life on Hit affix and some changes are coming. Stay tuned! [h3][b]Gameplay Balance[/b][/h3] [b]Dev Comment: [/b]We've noticed that in Classic mode, some classes are exploiting the Warding (poison circle) to avoid combat, leading to an unusually high escape rate. To ensure a balanced gameplay experience, we’re making the following changes: - Adjusted Warding's poison damage calculation in classic mode: Fragile classes will now take more damage when in the poison circle Dev Comment: We want Classic mode to be a high-risk, high-reward experience, and we look forward to see more intense battles in this mode. To support this, we’re upping the item level requirements: - Increased item level requirements for Classic mode: - Classic Clouseau Castle: Increased from 6 to 15 - Classic Sinner's End: Increased from 9 to 15 [h3][b]Bug Fixes[/b][/h3] - Fixed a rare issue causing interactive objects to function abnormally